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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Patches/PropertyEditorPatch.cs

87 lines
3.0 KiB
C#

2 months ago
using System.Collections.Generic;
using HarmonyLib;
using UnityEditor;
using UnityEngine;
namespace AV.Inspector
{
internal class PropertyEditorPatch : PatchBase
{
protected override IEnumerable<Patch> GetPatches()
{
var onEnable = AccessTools.Method(PropertyEditorRef.type, "OnEnable");
var onDisable = AccessTools.Method(PropertyEditorRef.type, "OnDisable");
var rebuildContent = AccessTools.Method(PropertyEditorRef.type, "RebuildContentsContainers");
var endRebuildContent = AccessTools.Method(PropertyEditorRef.type, "EndRebuildContentContainers");
yield return new Patch(onEnable, postfix: nameof(OnEnable_));
yield return new Patch(onDisable, nameof(_OnDisable));
yield return new Patch(rebuildContent, nameof(_RebuildContentsContainers), nameof(RebuildContentsContainers_));
#if UNITY_2020_1_OR_NEWER
yield return new Patch(endRebuildContent, postfix: nameof(EndRebuildContentContainers_));
#endif
}
static void OnEnable_(EditorWindow __instance)
{
InitInspector(__instance);
}
static SmartInspector InitInspector(EditorWindow window)
{
var inspector = new SmartInspector(window);
SmartInspector.Injected.AddOrAssign(window, inspector);
inspector.OnEnable();
return inspector;
}
static void _OnDisable(EditorWindow __instance)
{
if (SmartInspector.Injected.TryGetValue(__instance, out var inspector))
{
inspector.OnDisable();
SmartInspector.Injected.Remove(__instance);
}
}
static void _RebuildContentsContainers(EditorWindow __instance)
{
if (!SmartInspector.Injected.TryGetValue(__instance, out var inspector))
{
inspector = InitInspector(__instance);
}
SmartInspector.RebuildingInspector = inspector;
inspector.OnRebuildContent(SmartInspector.RebuildStage.BeforeEditorElements);
}
static void RebuildContentsContainers_(EditorWindow __instance)
{
if (!SmartInspector.Injected.TryGetValue(__instance, out var inspector))
return;
inspector.OnRebuildContent(SmartInspector.RebuildStage.AfterRepaint);
#if !UNITY_2020_1_OR_NEWER
EndRebuildContentContainers_(__instance);
#endif
}
static void EndRebuildContentContainers_(EditorWindow __instance)
{
if (!SmartInspector.Injected.TryGetValue(__instance, out var inspector))
return;
// Inject only after all EditorElements are present
inspector.Inject();
inspector.OnRebuildContent(SmartInspector.RebuildStage.BeforeRepaint);
}
}
}