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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
2 months ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using HarmonyLib;
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using UnityEditor;
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namespace AV.Inspector
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{
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internal class PostHeaderGUIPatch : PatchBase
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{
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static InspectorPrefs prefs = InspectorPrefs.Loaded;
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static Type addressableType;
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static Type convertToEntityType;
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protected override IEnumerable<Patch> GetPatches()
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{
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GetPostHeaderGUITypes();
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if (addressableType != null)
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yield return new Patch(AccessTools.Method(addressableType, "OnPostHeaderGUI"), nameof(_OnAddressableHeader));
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if (convertToEntityType != null)
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yield return new Patch(AccessTools.Method(convertToEntityType, "DisplayConvertToEntityHeaderCallBack"), nameof(_OnConvertToEntityHeader));
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}
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static void GetPostHeaderGUITypes()
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{
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foreach (var type in TypeCache.GetTypesWithAttribute<InitializeOnLoadAttribute>())
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{
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if (addressableType == null && type.Name == "AddressableAssetInspectorGUI")
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addressableType = type;
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if (convertToEntityType == null && type.Name == "EntityConversionHeader")
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convertToEntityType = type;
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}
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}
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static bool _OnAddressableHeader()
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{
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return prefs.showAddressable;
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}
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static bool _OnConvertToEntityHeader()
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{
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return prefs.showConvertToEntity;
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}
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}
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}
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