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CrowdControl/Assets/3rd/Plugins/Easy Save 3/Editor/ES3Window.cs

197 lines
5.1 KiB
C#

3 months ago
using UnityEngine;
using UnityEditor;
using System.Linq;
namespace ES3Editor
{
public class ES3Window : EditorWindow
{
private SubWindow[] windows = null;
public SubWindow currentWindow;
// Add menu named "My Window" to the Window menu
[MenuItem("Window/Easy Save 3...", false, 1000)]
[MenuItem("Assets/Easy Save 3/Open Easy Save 3 Window...", false, 1000)]
public static void Init()
{
// Get existing open window or if none, make a new one:
ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
window.Show();
}
public static void InitAndShowHome()
{
// Get existing open window or if none, make a new one:
ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
window.Show();
window.SetCurrentWindow(typeof(HomeWindow));
}
public static void InitAndShowAutoSave()
{
// Get existing open window or if none, make a new one:
ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
window.Show();
window.SetCurrentWindow(typeof(AutoSaveWindow));
}
public static void InitAndShowReferences()
{
// Get existing open window or if none, make a new one:
ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
window.Show();
window.SetCurrentWindow(typeof(ReferencesWindow));
}
public static void InitAndShowTypes()
{
// Get existing open window or if none, make a new one:
ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
window.Show();
window.SetCurrentWindow(typeof(TypesWindow));
}
public static void InitAndShowTypes(System.Type type)
{
// Get existing open window or if none, make a new one:
ES3Window window = (ES3Window)EditorWindow.GetWindow(typeof(ES3Window));
window.Show();
var typesWindow = (TypesWindow)window.SetCurrentWindow(typeof(TypesWindow));
typesWindow.SelectType(type);
}
public void InitSubWindows()
{
windows = new SubWindow[]{
new HomeWindow(this),
new SettingsWindow(this),
new ToolsWindow(this),
new TypesWindow(this),
new AutoSaveWindow(this)
//, new ReferencesWindow(this)
};
}
void OnLostFocus()
{
if(currentWindow != null)
currentWindow.OnLostFocus();
}
private void OnFocus()
{
if (currentWindow != null)
currentWindow.OnFocus();
}
void OnDestroy()
{
if(currentWindow != null)
currentWindow.OnDestroy();
}
void OnEnable()
{
if(windows == null)
InitSubWindows();
// Set the window name and icon.
var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(ES3Settings.PathToEasySaveFolder()+"Editor/es3Logo16x16.png");
titleContent = new GUIContent("Easy Save", icon);
// Get the last opened window and open it.
if(currentWindow == null)
{
var currentWindowName = EditorPrefs.GetString("ES3Editor.Window.currentWindow", windows[0].name);
for(int i=0; i<windows.Length; i++)
{
if(windows[i].name == currentWindowName)
{
currentWindow = windows[i];
break;
}
}
}
}
private void OnHierarchyChange()
{
if (currentWindow != null)
currentWindow.OnHierarchyChange();
}
void OnGUI()
{
var style = EditorStyle.Get;
// Display the menu.
EditorGUILayout.BeginHorizontal();
for(int i=0; i<windows.Length; i++)
{
if(GUILayout.Button(windows[i].name, currentWindow == windows[i] ? style.menuButtonSelected : style.menuButton))
SetCurrentWindow(windows[i]);
}
EditorGUILayout.EndHorizontal();
if(currentWindow != null)
currentWindow.OnGUI();
}
void SetCurrentWindow(SubWindow window)
{
if (currentWindow != null)
currentWindow.OnLostFocus();
currentWindow = window;
currentWindow.OnFocus();
EditorPrefs.SetString("ES3Editor.Window.currentWindow", window.name);
}
SubWindow SetCurrentWindow(System.Type type)
{
currentWindow.OnLostFocus();
currentWindow = windows.First(w => w.GetType() == type);
EditorPrefs.SetString("ES3Editor.Window.currentWindow", currentWindow.name);
return currentWindow;
}
// Shows the Easy Save Home window if it's not been disabled.
// This method is called from the Postprocessor.
public static void OpenEditorWindowOnStart()
{
if(EditorPrefs.GetBool("Show ES3 Window on Start", true))
ES3Window.InitAndShowHome();
EditorPrefs.SetBool("Show ES3 Window on Start", false);
}
}
public abstract class SubWindow
{
public string name;
public EditorWindow parent;
public abstract void OnGUI();
public SubWindow(string name, EditorWindow parent)
{
this.name = name;
this.parent = parent;
}
public virtual void OnLostFocus()
{
}
public virtual void OnFocus()
{
}
public virtual void OnDestroy()
{
}
public virtual void OnHierarchyChange()
{
}
}
}