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CrowdControl/Assets/3rd/MPUIKit/Editor/Scripts/ShapeDrawers/CirclePropertyDrawer.cs

51 lines
2.2 KiB
C#

3 months ago
using UnityEditor;
using UnityEngine;
namespace MPUIKIT.Editor {
[CustomPropertyDrawer(typeof(Circle))]
public class CirclePropertyDrawer : PropertyDrawer{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
EditorGUI.BeginProperty(position, label, property);
{
Rect radiusRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
Rect toolBarRect = new Rect(position.x + EditorGUIUtility.labelWidth,
position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
position.width - EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight);
SerializedProperty spFitCircleRadius = property.FindPropertyRelative("m_FitRadius");
bool FitCirlce = spFitCircleRadius.boolValue;
EditorGUI.BeginDisabledGroup(FitCirlce);
{
EditorGUI.PropertyField(radiusRect, property.FindPropertyRelative("m_Radius"),
new GUIContent("Radius"));
}
EditorGUI.EndDisabledGroup();
EditorGUI.BeginChangeCheck();
EditorGUI.showMixedValue = spFitCircleRadius.hasMultipleDifferentValues;
{
EditorGUILayout.BeginHorizontal();
{
GUILayout.Space(EditorGUIUtility.labelWidth);
FitCirlce = GUI.Toolbar(toolBarRect, FitCirlce ? 1 : 0, new[] {"Free", "Fit"}) == 1;
}
EditorGUILayout.EndHorizontal();
}
EditorGUI.showMixedValue = false;
if (EditorGUI.EndChangeCheck()) {
spFitCircleRadius.boolValue = FitCirlce;
}
}
EditorGUI.EndProperty();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 2;
}
}
}