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26 lines
845 B
C#
26 lines
845 B
C#
3 months ago
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using UnityEditor;
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using UnityEngine;
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namespace MPUIKIT.Editor
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{
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public class MPImageShaderGUI : ShaderGUI
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{
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private bool _showValues;
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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EditorGUILayout.HelpBox(
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"Nothing to modify here. Select an MPImage component in the hierarchy and modify the values in the inspector.",
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MessageType.Info);
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if (GUILayout.Button(_showValues ? "Hide Debug Values" : "Show Debug Values", EditorStyles.miniLabel)) _showValues = !_showValues;
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if (_showValues)
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{
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EditorGUI.BeginDisabledGroup(true);
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base.OnGUI(materialEditor, properties);
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EditorGUI.EndDisabledGroup();
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}
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}
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}
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}
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