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CrowdControl/Assets/3rd/MPUIKit/Editor/Scripts/MPEditorContents.cs

129 lines
4.6 KiB
C#

3 months ago
using System.IO;
using UnityEditor;
using UnityEngine;
namespace MPUIKIT.Editor {
[InitializeOnLoad]
internal static class MPEditorContents {
private static string _mpuiKitImagesDirectory = string.Empty;
private static GUIContent _flipHorizontalNormal, _flipHorizontalActive;
private static GUIContent _flipVerticalNormal, _flipVerticalActive;
private static GUIContent _rotateLeftNormal, _rotateLeftActive;
private static GUIContent _rotateRightNormal, _rotateRightActive;
private static Texture2D _logo, _background, _title;
public static GUIContent FlipHorizontalNormal {
get {
if (_flipHorizontalNormal != null) return _flipHorizontalNormal;
_flipHorizontalNormal = new GUIContent(LoadImage("flip_h", false));
return _flipHorizontalNormal;
}
}
public static GUIContent FlipHorizontalActive {
get {
if (_flipHorizontalActive != null) return _flipHorizontalActive;
_flipHorizontalActive = new GUIContent(LoadImage("flip_h", true));
return _flipHorizontalActive;
}
}
public static GUIContent FlipVerticalNormal {
get {
if (_flipVerticalNormal != null) return _flipVerticalNormal;
_flipVerticalNormal = new GUIContent(LoadImage("flip_v", false));
return _flipVerticalNormal;
}
}
public static GUIContent FlipVerticalActive {
get {
if (_flipVerticalActive != null) return _flipVerticalActive;
_flipVerticalActive = new GUIContent(LoadImage("flip_v", true));
return _flipVerticalActive;
}
}
public static GUIContent RotateLeftNormal {
get {
if (_rotateLeftNormal != null) return _rotateLeftNormal;
_rotateLeftNormal = new GUIContent(LoadImage("rotate_left", false));
return _rotateLeftNormal;
}
}
public static GUIContent RotateLeftActive {
get {
if (_rotateLeftActive != null) return _rotateLeftActive;
_rotateLeftActive = new GUIContent(LoadImage("rotate_left", true));
return _rotateLeftActive;
}
}
public static GUIContent RotateRightNormal {
get {
if (_rotateRightNormal != null) return _rotateRightNormal;
_rotateRightNormal = new GUIContent(LoadImage("rotate_right", false));
return _rotateRightNormal;
}
}
public static GUIContent RotateRightActive {
get {
if (_rotateRightActive != null) return _rotateRightActive;
_rotateRightActive = new GUIContent(LoadImage("rotate_right", true));
return _rotateRightActive;
}
}
public static Texture Logo {
get {
if (_logo != null) return _logo;
_logo = LoadImage("logo", false, true);
return _logo;
}
}
public static Texture Background {
get {
if (_background != null) return _background;
_background = LoadImage("background", false, true);
return _background;
}
}
public static Texture Title {
get {
if (_title != null) return _title;
_title = LoadImage("title", false, true);
return _title;
}
}
static MPEditorContents() {
FindMpuiKitIconsDirectory();
}
private static void FindMpuiKitIconsDirectory()
{
string rootDir = MPEditorUtility.FindMPUIKitRootDirectory();
_mpuiKitImagesDirectory = string.IsNullOrEmpty(rootDir) ? string.Empty : Path.Combine(rootDir, "Editor", "Images");
}
private static Texture2D LoadImage(string name, bool activeState, bool ignoreState = false) {
int colorLevel = 0;
if (!ignoreState) {
if (activeState) colorLevel = 3;
else colorLevel = EditorGUIUtility.isProSkin ? 2 : 1;
}
if (_mpuiKitImagesDirectory == string.Empty) FindMpuiKitIconsDirectory();
string assetPath = $"{_mpuiKitImagesDirectory}{Path.DirectorySeparatorChar}{name}{(ignoreState ? string.Empty : $"_{colorLevel}")}.png";
return AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
}
}
}