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CrowdControl/Assets/3rd/D2D_Scripts/UI/Window.cs

19 lines
414 B
C#

2 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class Window : MonoBehaviour
{
[SerializeField] private float _openDelay;
public float OpenDelay => _openDelay;
}
}