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28 lines
604 B
C#
28 lines
604 B
C#
2 months ago
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using D2D.Core;
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using D2D.UI;
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using D2D.Utilities;
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using D2D.Utils;
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using UnityEngine;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D.UI
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{
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public class Tutorial : GameStateMachineUser
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{
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private void Update()
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{
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if (Input.anyKey || DInput.IsMousePressing)
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{
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Confirm();
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}
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}
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private void Confirm()
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{
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_stateMachine.Push(new RunningState());
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Destroy(gameObject);
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}
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}
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}
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