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CrowdControl/Assets/3rd/D2D_Scripts/UI/LevelMultiplierLabel.cs

17 lines
398 B
C#

2 months ago
using D2D.Common;
using D2D.Gameplay;
using D2D.UI;
namespace D2D
{
public class LevelMultiplierLabel : TrackableValueUI<float>
{
public override TrackableValue<float> FindTrackable() =>
FindObjectOfType<Level>().RewardMultiplier;
protected override string ValueToText(float value)
{
return "x" + base.ValueToText(value);
}
}
}