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35 lines
884 B
C#
35 lines
884 B
C#
2 months ago
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using D2D.Core;
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using D2D.Utilities;
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using D2D.Utils;
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using DG.Tweening;
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using UnityEngine;
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namespace D2D.UI
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{
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public class GameFinishWindowsSwitcher : GameStateMachineUser
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{
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[SerializeField] private GameObject _winWindow;
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[SerializeField] private GameObject _loseWindow;
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private void OnEnable()
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{
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_winWindow.Off();
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_loseWindow.Off();
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On<WinState>(ShowWinWindowAfterDelay);
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On<LoseState>(ShowLoseWindowAfterDelay);
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}
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private void ShowWinWindowAfterDelay()
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{
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float delay = UISettings.Instance.winWindowOpenDelay;
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_winWindow.On(after: delay);
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}
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private void ShowLoseWindowAfterDelay()
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{
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float delay = UISettings.Instance.loseWindowOpenDelay;
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_loseWindow.On(after: delay);
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}
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}
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}
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