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62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
2 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using DG.Tweening;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class FlyingUIPoolMember : PoolMember
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{
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private bool _isMoving;
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private Coroutine _cycle;
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private Tween _scale;
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private Tween _move;
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public void OnStartMove(Tweener scale, Tweener move, float duration, FlyingUIIcon coinIcon, FlyingUISpawnSettings settings)
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{
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if (_isMoving)
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{
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Debug.Log("You should increase number of ui coins in pool");
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StopCoroutine(_cycle);
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_scale?.Pause();
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_scale?.Kill();
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_move?.Pause();
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_move?.Kill();
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AddMoney();
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}
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_cycle = StartCoroutine(Cycle());
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IEnumerator Cycle()
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{
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_scale = scale;
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_move = move;
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_isMoving = true;
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yield return new WaitForSeconds(duration);
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_isMoving = false;
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coinIcon.Punch();
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AddMoney();
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}
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void AddMoney()
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{
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if (settings.needMoneyChange)
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_db.Money.Value += settings.moneyAddPerEach;
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}
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}
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}
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}
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