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CrowdControl/Assets/3rd/D2D_Scripts/UI/Dot.cs

40 lines
862 B
C#

2 months ago
using System;
using D2D.Utilities;
using UnityEngine;
namespace D2D.UI
{
public class Dot : MonoBehaviour
{
[SerializeField] private GameObject _onBody;
[SerializeField] private GameObject _offBody;
private float _timeSinceStart;
private void Start()
{
_timeSinceStart = Time.time;
}
public bool IsFilled
{
set
{
_onBody.SetActive(value);
_offBody.SetActive(!value);
if (Time.time - _timeSinceStart < .1f)
return;
if (value)
{
_onBody.transform.PunchUI();
}
else
{
_offBody.transform.PunchUI();
}
}
}
}
}