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24 lines
623 B
C#
24 lines
623 B
C#
2 months ago
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using UnityEngine;
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namespace D2D.UI
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{
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[CreateAssetMenu(fileName = "BunchFlyingUIData", menuName = "SO/BunchFlyingUIData")]
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public class BunchFlyingUIData : ScriptableObject
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{
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public Vector2 count;
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[Header("Bunch size up")]
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public float sizeUpDelay;
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public Vector2 sizeUpAmplitude;
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public Vector2 sizeUpDuration;
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public Vector2 sizeUpScale;
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[Header("Move to UI")]
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public Vector2 afterMoveDuration;
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public Vector2 afterMoveScale;
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[Header("Haptic")]
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public int hapticAmplitude;
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public int hapticDuration;
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}
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}
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