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CrowdControl/Assets/3rd/D2D_Scripts/UI/Buttons/PurchaseButton.cs

54 lines
1.3 KiB
C#

2 months ago
using System;
using D2D.Databases;
using D2D.UI;
using D2D.Utilities;
using D2D.Utils;
using DG.Tweening;
using TMPro;
using UnityEngine;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D.UI
{
public class PurchaseButton : DButton
{
[SerializeField] private TextMeshProUGUI priceLabel;
[SerializeField] private TextMeshProUGUI[] otherActivityAssociatedLabels;
public float Cost
{
get => _cost;
set
{
priceLabel.text = value.Round() + "$";
_cost = value;
}
}
private float _cost;
private void OnEnable()
{
_db.Money.Changed += UpdateInteractivity;
UpdateInteractivity(_db.Money.Value);
}
private void OnDisable()
{
_db.Money.Changed -= UpdateInteractivity;
}
private void UpdateInteractivity(float money)
{
IsInteractive = money >= _cost;
foreach (var l in otherActivityAssociatedLabels)
{
l.DOFade(IsInteractive ? 1 : _disabledAlpha, 0);
}
}
}
}