You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
97 lines
2.6 KiB
C#
97 lines
2.6 KiB
C#
2 months ago
|
using System;
|
||
|
using System.Linq;
|
||
|
using DG.Tweening;
|
||
|
using UltEvents;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
namespace D2D.UI
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Lighter button class with more events.
|
||
|
/// </summary>
|
||
|
public class DButton : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler
|
||
|
{
|
||
|
public UltEvent Clicked;
|
||
|
|
||
|
[Tooltip("Alpha on button disabled")]
|
||
|
[SerializeField] protected float _disabledAlpha = .7f;
|
||
|
|
||
|
[Tooltip("For immediate clicks")]
|
||
|
[SerializeField] private bool _clickIsPointerDown;
|
||
|
|
||
|
[HideInInspector] public UltEvent PointerDown;
|
||
|
[HideInInspector] public UltEvent PointerUp;
|
||
|
[HideInInspector] public UltEvent MouseEnter;
|
||
|
[HideInInspector] public UltEvent MouseExit;
|
||
|
|
||
|
[HideInInspector] public bool needShowAdvancedProperties;
|
||
|
|
||
|
public bool IsInteractive
|
||
|
{
|
||
|
get => _isInteractive;
|
||
|
set
|
||
|
{
|
||
|
if (_isInteractive != value)
|
||
|
{
|
||
|
GetComponentsInChildren<MaskableGraphic>()?.ToList().
|
||
|
ForEach(m => m.DOFade(value ? 1 : _disabledAlpha, 0));
|
||
|
}
|
||
|
|
||
|
_isInteractive = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool _isInteractive = true;
|
||
|
|
||
|
[ContextMenu("Switch advanced")]
|
||
|
private void SetModeToNumeric() => needShowAdvancedProperties = !needShowAdvancedProperties;
|
||
|
|
||
|
public void SetPointerDownAsClick() => _clickIsPointerDown = true;
|
||
|
|
||
|
public void OnPointerClick(PointerEventData eventData)
|
||
|
{
|
||
|
if (!_isInteractive)
|
||
|
return;
|
||
|
|
||
|
if (!_clickIsPointerDown)
|
||
|
Clicked?.Invoke();
|
||
|
}
|
||
|
|
||
|
public void OnPointerDown(PointerEventData eventData)
|
||
|
{
|
||
|
if (!_isInteractive)
|
||
|
return;
|
||
|
|
||
|
PointerDown?.Invoke();
|
||
|
|
||
|
if (_clickIsPointerDown)
|
||
|
Clicked?.Invoke();
|
||
|
}
|
||
|
|
||
|
public void OnPointerUp(PointerEventData eventData)
|
||
|
{
|
||
|
if (!_isInteractive)
|
||
|
return;
|
||
|
|
||
|
PointerUp?.Invoke();
|
||
|
}
|
||
|
|
||
|
public void OnPointerEnter(PointerEventData eventData)
|
||
|
{
|
||
|
if (!_isInteractive)
|
||
|
return;
|
||
|
|
||
|
MouseEnter?.Invoke();
|
||
|
}
|
||
|
|
||
|
public void OnPointerExit(PointerEventData eventData)
|
||
|
{
|
||
|
if (!_isInteractive)
|
||
|
return;
|
||
|
|
||
|
MouseExit?.Invoke();
|
||
|
}
|
||
|
}
|
||
|
}
|