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CrowdControl/Assets/3rd/D2D_Scripts/Tools/PlayerSpawnUtilityPanel.cs

19 lines
413 B
C#

2 months ago
using System;
using D2D.Gameplay;
using UnityEngine;
namespace D2D
{
public class PlayerSpawnUtilityPanel : MonoBehaviour
{
[SerializeField] private Transform _currentSpawn;
private void OnValidate()
{
if (_currentSpawn == null)
return;
FindObjectOfType<Player>().transform.position = _currentSpawn.position;
}
}
}