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26 lines
864 B
C#
26 lines
864 B
C#
3 months ago
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using UnityEditor;
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using UnityEngine;
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/// <summary>
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/// Hierarchy window game object icon.
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/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-gameobject-icon/
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/// </summary>
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[InitializeOnLoad]
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public static class HierarchyWindowGameObjectIcon
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{
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const string IgnoreIcons = "GameObject Icon, Prefab Icon";
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static HierarchyWindowGameObjectIcon()
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{
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EditorApplication.hierarchyWindowItemOnGUI += HandleHierarchyWindowItemOnGUI;
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}
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static void HandleHierarchyWindowItemOnGUI(int instanceID, Rect selectionRect)
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{
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var content = EditorGUIUtility.ObjectContent(EditorUtility.InstanceIDToObject(instanceID), null);
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if (content.image != null && IgnoreIcons.Contains(content.image.name))
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GUI.DrawTexture(new Rect(selectionRect.xMax - 16, selectionRect.yMin, 16, 16), content.image);
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}
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}
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