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31 lines
796 B
C#
31 lines
796 B
C#
3 months ago
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using D2D.Core;
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using D2D.Gameplay;
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using UnityEngine;
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namespace D2D
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{
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public class SpeedWindEffect : GameStateMachineUser
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{
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[SerializeField] private float _defaultRateOverTime = 10;
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// private PlayerMovement _playerMovement;
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private ParticleSystem _particleSystem;
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private void Start()
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{
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// _playerMovement = FindObjectOfType<PlayerMovement>();
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_particleSystem = GetComponent<ParticleSystem>();
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}
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private void Update()
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{
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var emissionModule = _particleSystem.emission;
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// emissionModule.rateOverTime = _defaultRateOverTime * _playerMovement.speedFactor;
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}
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protected override void OnGameFinish()
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{
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Destroy(gameObject);
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}
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}
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}
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