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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/FactorGameObjectSwitcher.cs

35 lines
807 B
C#

2 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D;
using D2D.Gameplay;
using D2D.Utilities;
namespace D2D
{
public class FactorGameObjectSwitcher : MonoBehaviour
{
public float factor;
private Transform[] _children;
private void Start()
{
_children = transform.GetChildTransforms().ToArray();
}
private void Update()
{
var l = _children.Length;
var index = Mathf.FloorToInt(factor * l).Clamp(0, l - 1);
for (int i = 0; i < _children.Length; i++)
{
if (i == index)
_children[i].gameObject.On();
else
_children[i].gameObject.Off();
}
}
}
}