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21 lines
509 B
C#
21 lines
509 B
C#
3 months ago
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using UnityEngine;
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using UltEvents;
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namespace D2D.Common
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{
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/// <summary>
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/// When player started pressing the key, invokes the action.
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/// Don`t use it in input, it is so laggy for it!
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/// </summary>
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public class DoActionOnKeyDown : MonoBehaviour
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{
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[SerializeField] private KeyCode keyCode;
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[SerializeField] private UltEvent action;
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private void Update()
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{
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if (Input.GetKeyDown(keyCode))
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action?.Invoke();
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}
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}
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}
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