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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Collectables/CollectablesPicker.cs

28 lines
884 B
C#

2 months ago
using System;
using UnityEngine;
namespace D2D.Gameplay
{
/// <summary>
/// Can be expanded to: pick only when space bar pressed (for items)
/// </summary>
public class CollectablesPicker : MonoBehaviour
{
public event Action<GameObject> Picked;
/// <summary>
/// Yeah, we could make calling Pick inside of Collectable with it own OnTriggerEnter
/// method, but to avoid invalid OnTriggerEnter call order we do all stuff inside this
/// small picker class.
/// </summary>
private void OnTriggerEnter(Collider other)
{
var collectable = other.GetComponent<ICollectable>();
if (collectable != null && !collectable.IsPicked)
{
collectable.Pick(owner: gameObject);
Picked?.Invoke(gameObject);
}
}
}
}