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17 lines
374 B
C#
17 lines
374 B
C#
3 months ago
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using System.Collections;
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using Cinemachine;
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using UnityEngine;
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public class SetCameraPriorityAfter : MonoBehaviour
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{
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[SerializeField] private int _priority;
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[SerializeField] private float _after;
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private IEnumerator Start()
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{
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yield return new WaitForSeconds(_after);
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GetComponent<CinemachineVirtualCamera>().Priority = _priority;
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}
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}
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