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26 lines
680 B
C#
26 lines
680 B
C#
3 months ago
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using D2D.Core;
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using D2D.Utilities;
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using UnityEngine;
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namespace D2D.Cameras
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{
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/// <summary>
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/// You can extend this class to any other game play shakes.
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/// Such as bomb explosion, enemy hit, etc.
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/// </summary>
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public class GameplayCameraShaker : CameraShaker
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{
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[SerializeField] private ShakeProfile _winShake;
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[SerializeField] private ShakeProfile _loseShake;
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private GameStateMachine _gsm;
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private void OnEnable()
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{
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_gsm = this.FindLazy<GameStateMachine>();
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_gsm.On<WinState>(() => Shake(_winShake));
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_gsm.On<LoseState>(() => Shake(_loseShake));
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}
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}
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}
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