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25 lines
594 B
C#
25 lines
594 B
C#
3 months ago
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using UnityEngine;
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namespace D2D.Cameras
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{
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public class AttachSelfToCameraOnStart : MonoBehaviour
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{
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[SerializeField] private bool _isZeroLocalPosition = true;
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[SerializeField] private Vector3 swift;
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private void Start()
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{
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var cam = FindObjectOfType<Camera>();
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transform.parent = cam.transform;
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if (_isZeroLocalPosition)
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{
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transform.localPosition = Vector3.zero;
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}
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else
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{
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transform.localPosition = swift;
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}
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}
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}
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}
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