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32 lines
816 B
C#
32 lines
816 B
C#
2 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class FXCameraHub : SmartScript
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{
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private FXCamera[] _cameras;
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private void OnEnable()
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{
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_cameras = Finds<FXCamera>();
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}
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public void PlayFX(FXRenderTextureType type)
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{
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var supportedCamera = _cameras.FirstOrDefault(c => c.HasType(type));
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if (supportedCamera == null)
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throw new Exception($"There is no camera which supports type: {type.name}");
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supportedCamera.PlayFX(type);
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}
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}
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}
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