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30 lines
703 B
C#
30 lines
703 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Core;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class PlaySoundOnWin : GameStateMachineUser
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{
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private SoundPresetPlayer _soundPlayer;
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private void Awake()
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{
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_soundPlayer = Get<SoundPresetPlayer>();
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// _soundPlayer.soundPresets = new[] { _gameData.sounds.onWin };
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}
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protected override void OnGameRun()
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{
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_soundPlayer.Play();
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}
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}
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}
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