|
|
|
|
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
|
|
|
|
|
|
|
|
|
|
using System;
|
|
|
|
|
using System.Runtime.CompilerServices;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using Cysharp.Threading.Tasks.Internal;
|
|
|
|
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
|
|
|
|
using UnityEngine.Networking;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Cysharp.Threading.Tasks
|
|
|
|
|
{
|
|
|
|
|
public static partial class UnityAsyncExtensions
|
|
|
|
|
{
|
|
|
|
|
#region AsyncOperation
|
|
|
|
|
|
|
|
|
|
public static AsyncOperationAwaiter GetAwaiter(this AsyncOperation asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
return new AsyncOperationAwaiter(asyncOperation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask WithCancellation(this AsyncOperation asyncOperation, CancellationToken cancellationToken)
|
|
|
|
|
{
|
|
|
|
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask ToUniTask(this AsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
|
|
|
|
if (asyncOperation.isDone) return UniTask.CompletedTask;
|
|
|
|
|
return new UniTask(AsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct AsyncOperationAwaiter : ICriticalNotifyCompletion
|
|
|
|
|
{
|
|
|
|
|
AsyncOperation asyncOperation;
|
|
|
|
|
Action<AsyncOperation> continuationAction;
|
|
|
|
|
|
|
|
|
|
public AsyncOperationAwaiter(AsyncOperation asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
this.asyncOperation = asyncOperation;
|
|
|
|
|
this.continuationAction = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool IsCompleted => asyncOperation.isDone;
|
|
|
|
|
|
|
|
|
|
public void GetResult()
|
|
|
|
|
{
|
|
|
|
|
if (continuationAction != null)
|
|
|
|
|
{
|
|
|
|
|
asyncOperation.completed -= continuationAction;
|
|
|
|
|
continuationAction = null;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
UnsafeOnCompleted(continuation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void UnsafeOnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
|
|
|
|
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
|
|
|
|
|
asyncOperation.completed += continuationAction;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sealed class AsyncOperationConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<AsyncOperationConfiguredSource>
|
|
|
|
|
{
|
|
|
|
|
static TaskPool<AsyncOperationConfiguredSource> pool;
|
|
|
|
|
AsyncOperationConfiguredSource nextNode;
|
|
|
|
|
public ref AsyncOperationConfiguredSource NextNode => ref nextNode;
|
|
|
|
|
|
|
|
|
|
static AsyncOperationConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
TaskPool.RegisterSizeGetter(typeof(AsyncOperationConfiguredSource), () => pool.Size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AsyncOperation asyncOperation;
|
|
|
|
|
IProgress<float> progress;
|
|
|
|
|
CancellationToken cancellationToken;
|
|
|
|
|
|
|
|
|
|
UniTaskCompletionSourceCore<AsyncUnit> core;
|
|
|
|
|
|
|
|
|
|
AsyncOperationConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static IUniTaskSource Create(AsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!pool.TryPop(out var result))
|
|
|
|
|
{
|
|
|
|
|
result = new AsyncOperationConfiguredSource();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result.asyncOperation = asyncOperation;
|
|
|
|
|
result.progress = progress;
|
|
|
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
|
|
|
|
|
|
TaskTracker.TrackActiveTask(result, 3);
|
|
|
|
|
|
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
|
|
|
|
|
|
token = result.core.Version;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
core.GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
TryReturn();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
|
|
|
{
|
|
|
|
|
return core.GetStatus(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
|
|
|
{
|
|
|
|
|
return core.UnsafeGetStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
|
|
|
{
|
|
|
|
|
core.OnCompleted(continuation, state, token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
core.TrySetCanceled(cancellationToken);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (progress != null)
|
|
|
|
|
{
|
|
|
|
|
progress.Report(asyncOperation.progress);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (asyncOperation.isDone)
|
|
|
|
|
{
|
|
|
|
|
core.TrySetResult(AsyncUnit.Default);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryReturn()
|
|
|
|
|
{
|
|
|
|
|
TaskTracker.RemoveTracking(this);
|
|
|
|
|
core.Reset();
|
|
|
|
|
asyncOperation = default;
|
|
|
|
|
progress = default;
|
|
|
|
|
cancellationToken = default;
|
|
|
|
|
return pool.TryPush(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region ResourceRequest
|
|
|
|
|
|
|
|
|
|
public static ResourceRequestAwaiter GetAwaiter(this ResourceRequest asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
return new ResourceRequestAwaiter(asyncOperation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<UnityEngine.Object> WithCancellation(this ResourceRequest asyncOperation, CancellationToken cancellationToken)
|
|
|
|
|
{
|
|
|
|
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<UnityEngine.Object> ToUniTask(this ResourceRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
|
|
|
|
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
|
|
|
|
return new UniTask<UnityEngine.Object>(ResourceRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct ResourceRequestAwaiter : ICriticalNotifyCompletion
|
|
|
|
|
{
|
|
|
|
|
ResourceRequest asyncOperation;
|
|
|
|
|
Action<AsyncOperation> continuationAction;
|
|
|
|
|
|
|
|
|
|
public ResourceRequestAwaiter(ResourceRequest asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
this.asyncOperation = asyncOperation;
|
|
|
|
|
this.continuationAction = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool IsCompleted => asyncOperation.isDone;
|
|
|
|
|
|
|
|
|
|
public UnityEngine.Object GetResult()
|
|
|
|
|
{
|
|
|
|
|
if (continuationAction != null)
|
|
|
|
|
{
|
|
|
|
|
asyncOperation.completed -= continuationAction;
|
|
|
|
|
continuationAction = null;
|
|
|
|
|
var result = asyncOperation.asset;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
var result = asyncOperation.asset;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
UnsafeOnCompleted(continuation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void UnsafeOnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
|
|
|
|
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
|
|
|
|
|
asyncOperation.completed += continuationAction;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sealed class ResourceRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<ResourceRequestConfiguredSource>
|
|
|
|
|
{
|
|
|
|
|
static TaskPool<ResourceRequestConfiguredSource> pool;
|
|
|
|
|
ResourceRequestConfiguredSource nextNode;
|
|
|
|
|
public ref ResourceRequestConfiguredSource NextNode => ref nextNode;
|
|
|
|
|
|
|
|
|
|
static ResourceRequestConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
TaskPool.RegisterSizeGetter(typeof(ResourceRequestConfiguredSource), () => pool.Size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ResourceRequest asyncOperation;
|
|
|
|
|
IProgress<float> progress;
|
|
|
|
|
CancellationToken cancellationToken;
|
|
|
|
|
|
|
|
|
|
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
|
|
|
|
|
|
|
|
|
ResourceRequestConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static IUniTaskSource<UnityEngine.Object> Create(ResourceRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!pool.TryPop(out var result))
|
|
|
|
|
{
|
|
|
|
|
result = new ResourceRequestConfiguredSource();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result.asyncOperation = asyncOperation;
|
|
|
|
|
result.progress = progress;
|
|
|
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
|
|
|
|
|
|
TaskTracker.TrackActiveTask(result, 3);
|
|
|
|
|
|
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
|
|
|
|
|
|
token = result.core.Version;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UnityEngine.Object GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
return core.GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
TryReturn();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void IUniTaskSource.GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
|
|
|
{
|
|
|
|
|
return core.GetStatus(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
|
|
|
{
|
|
|
|
|
return core.UnsafeGetStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
|
|
|
{
|
|
|
|
|
core.OnCompleted(continuation, state, token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
core.TrySetCanceled(cancellationToken);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (progress != null)
|
|
|
|
|
{
|
|
|
|
|
progress.Report(asyncOperation.progress);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (asyncOperation.isDone)
|
|
|
|
|
{
|
|
|
|
|
core.TrySetResult(asyncOperation.asset);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryReturn()
|
|
|
|
|
{
|
|
|
|
|
TaskTracker.RemoveTracking(this);
|
|
|
|
|
core.Reset();
|
|
|
|
|
asyncOperation = default;
|
|
|
|
|
progress = default;
|
|
|
|
|
cancellationToken = default;
|
|
|
|
|
return pool.TryPush(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#if UNITASK_ASSETBUNDLE_SUPPORT
|
|
|
|
|
#region AssetBundleRequest
|
|
|
|
|
|
|
|
|
|
public static AssetBundleRequestAwaiter GetAwaiter(this AssetBundleRequest asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
return new AssetBundleRequestAwaiter(asyncOperation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<UnityEngine.Object> WithCancellation(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
|
|
|
|
|
{
|
|
|
|
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<UnityEngine.Object> ToUniTask(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object>(cancellationToken);
|
|
|
|
|
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.asset);
|
|
|
|
|
return new UniTask<UnityEngine.Object>(AssetBundleRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct AssetBundleRequestAwaiter : ICriticalNotifyCompletion
|
|
|
|
|
{
|
|
|
|
|
AssetBundleRequest asyncOperation;
|
|
|
|
|
Action<AsyncOperation> continuationAction;
|
|
|
|
|
|
|
|
|
|
public AssetBundleRequestAwaiter(AssetBundleRequest asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
this.asyncOperation = asyncOperation;
|
|
|
|
|
this.continuationAction = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool IsCompleted => asyncOperation.isDone;
|
|
|
|
|
|
|
|
|
|
public UnityEngine.Object GetResult()
|
|
|
|
|
{
|
|
|
|
|
if (continuationAction != null)
|
|
|
|
|
{
|
|
|
|
|
asyncOperation.completed -= continuationAction;
|
|
|
|
|
continuationAction = null;
|
|
|
|
|
var result = asyncOperation.asset;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
var result = asyncOperation.asset;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
UnsafeOnCompleted(continuation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void UnsafeOnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
|
|
|
|
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
|
|
|
|
|
asyncOperation.completed += continuationAction;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sealed class AssetBundleRequestConfiguredSource : IUniTaskSource<UnityEngine.Object>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestConfiguredSource>
|
|
|
|
|
{
|
|
|
|
|
static TaskPool<AssetBundleRequestConfiguredSource> pool;
|
|
|
|
|
AssetBundleRequestConfiguredSource nextNode;
|
|
|
|
|
public ref AssetBundleRequestConfiguredSource NextNode => ref nextNode;
|
|
|
|
|
|
|
|
|
|
static AssetBundleRequestConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestConfiguredSource), () => pool.Size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AssetBundleRequest asyncOperation;
|
|
|
|
|
IProgress<float> progress;
|
|
|
|
|
CancellationToken cancellationToken;
|
|
|
|
|
|
|
|
|
|
UniTaskCompletionSourceCore<UnityEngine.Object> core;
|
|
|
|
|
|
|
|
|
|
AssetBundleRequestConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static IUniTaskSource<UnityEngine.Object> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
return AutoResetUniTaskCompletionSource<UnityEngine.Object>.CreateFromCanceled(cancellationToken, out token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!pool.TryPop(out var result))
|
|
|
|
|
{
|
|
|
|
|
result = new AssetBundleRequestConfiguredSource();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result.asyncOperation = asyncOperation;
|
|
|
|
|
result.progress = progress;
|
|
|
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
|
|
|
|
|
|
TaskTracker.TrackActiveTask(result, 3);
|
|
|
|
|
|
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
|
|
|
|
|
|
token = result.core.Version;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UnityEngine.Object GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
return core.GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
TryReturn();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void IUniTaskSource.GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
|
|
|
{
|
|
|
|
|
return core.GetStatus(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
|
|
|
{
|
|
|
|
|
return core.UnsafeGetStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
|
|
|
{
|
|
|
|
|
core.OnCompleted(continuation, state, token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
core.TrySetCanceled(cancellationToken);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (progress != null)
|
|
|
|
|
{
|
|
|
|
|
progress.Report(asyncOperation.progress);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (asyncOperation.isDone)
|
|
|
|
|
{
|
|
|
|
|
core.TrySetResult(asyncOperation.asset);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryReturn()
|
|
|
|
|
{
|
|
|
|
|
TaskTracker.RemoveTracking(this);
|
|
|
|
|
core.Reset();
|
|
|
|
|
asyncOperation = default;
|
|
|
|
|
progress = default;
|
|
|
|
|
cancellationToken = default;
|
|
|
|
|
return pool.TryPush(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if UNITASK_ASSETBUNDLE_SUPPORT
|
|
|
|
|
#region AssetBundleCreateRequest
|
|
|
|
|
|
|
|
|
|
public static AssetBundleCreateRequestAwaiter GetAwaiter(this AssetBundleCreateRequest asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
return new AssetBundleCreateRequestAwaiter(asyncOperation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<AssetBundle> WithCancellation(this AssetBundleCreateRequest asyncOperation, CancellationToken cancellationToken)
|
|
|
|
|
{
|
|
|
|
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<AssetBundle> ToUniTask(this AssetBundleCreateRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<AssetBundle>(cancellationToken);
|
|
|
|
|
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.assetBundle);
|
|
|
|
|
return new UniTask<AssetBundle>(AssetBundleCreateRequestConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct AssetBundleCreateRequestAwaiter : ICriticalNotifyCompletion
|
|
|
|
|
{
|
|
|
|
|
AssetBundleCreateRequest asyncOperation;
|
|
|
|
|
Action<AsyncOperation> continuationAction;
|
|
|
|
|
|
|
|
|
|
public AssetBundleCreateRequestAwaiter(AssetBundleCreateRequest asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
this.asyncOperation = asyncOperation;
|
|
|
|
|
this.continuationAction = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool IsCompleted => asyncOperation.isDone;
|
|
|
|
|
|
|
|
|
|
public AssetBundle GetResult()
|
|
|
|
|
{
|
|
|
|
|
if (continuationAction != null)
|
|
|
|
|
{
|
|
|
|
|
asyncOperation.completed -= continuationAction;
|
|
|
|
|
continuationAction = null;
|
|
|
|
|
var result = asyncOperation.assetBundle;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
var result = asyncOperation.assetBundle;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
UnsafeOnCompleted(continuation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void UnsafeOnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
|
|
|
|
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
|
|
|
|
|
asyncOperation.completed += continuationAction;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sealed class AssetBundleCreateRequestConfiguredSource : IUniTaskSource<AssetBundle>, IPlayerLoopItem, ITaskPoolNode<AssetBundleCreateRequestConfiguredSource>
|
|
|
|
|
{
|
|
|
|
|
static TaskPool<AssetBundleCreateRequestConfiguredSource> pool;
|
|
|
|
|
AssetBundleCreateRequestConfiguredSource nextNode;
|
|
|
|
|
public ref AssetBundleCreateRequestConfiguredSource NextNode => ref nextNode;
|
|
|
|
|
|
|
|
|
|
static AssetBundleCreateRequestConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
TaskPool.RegisterSizeGetter(typeof(AssetBundleCreateRequestConfiguredSource), () => pool.Size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AssetBundleCreateRequest asyncOperation;
|
|
|
|
|
IProgress<float> progress;
|
|
|
|
|
CancellationToken cancellationToken;
|
|
|
|
|
|
|
|
|
|
UniTaskCompletionSourceCore<AssetBundle> core;
|
|
|
|
|
|
|
|
|
|
AssetBundleCreateRequestConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static IUniTaskSource<AssetBundle> Create(AssetBundleCreateRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
return AutoResetUniTaskCompletionSource<AssetBundle>.CreateFromCanceled(cancellationToken, out token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!pool.TryPop(out var result))
|
|
|
|
|
{
|
|
|
|
|
result = new AssetBundleCreateRequestConfiguredSource();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result.asyncOperation = asyncOperation;
|
|
|
|
|
result.progress = progress;
|
|
|
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
|
|
|
|
|
|
TaskTracker.TrackActiveTask(result, 3);
|
|
|
|
|
|
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
|
|
|
|
|
|
token = result.core.Version;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public AssetBundle GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
return core.GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
TryReturn();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void IUniTaskSource.GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
|
|
|
{
|
|
|
|
|
return core.GetStatus(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
|
|
|
{
|
|
|
|
|
return core.UnsafeGetStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
|
|
|
{
|
|
|
|
|
core.OnCompleted(continuation, state, token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
core.TrySetCanceled(cancellationToken);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (progress != null)
|
|
|
|
|
{
|
|
|
|
|
progress.Report(asyncOperation.progress);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (asyncOperation.isDone)
|
|
|
|
|
{
|
|
|
|
|
core.TrySetResult(asyncOperation.assetBundle);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryReturn()
|
|
|
|
|
{
|
|
|
|
|
TaskTracker.RemoveTracking(this);
|
|
|
|
|
core.Reset();
|
|
|
|
|
asyncOperation = default;
|
|
|
|
|
progress = default;
|
|
|
|
|
cancellationToken = default;
|
|
|
|
|
return pool.TryPush(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT)
|
|
|
|
|
#region UnityWebRequestAsyncOperation
|
|
|
|
|
|
|
|
|
|
public static UnityWebRequestAsyncOperationAwaiter GetAwaiter(this UnityWebRequestAsyncOperation asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
return new UnityWebRequestAsyncOperationAwaiter(asyncOperation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<UnityWebRequest> WithCancellation(this UnityWebRequestAsyncOperation asyncOperation, CancellationToken cancellationToken)
|
|
|
|
|
{
|
|
|
|
|
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static UniTask<UnityWebRequest> ToUniTask(this UnityWebRequestAsyncOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
|
|
|
|
|
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityWebRequest>(cancellationToken);
|
|
|
|
|
if (asyncOperation.isDone)
|
|
|
|
|
{
|
|
|
|
|
if (asyncOperation.webRequest.IsError())
|
|
|
|
|
{
|
|
|
|
|
return UniTask.FromException<UnityWebRequest>(new UnityWebRequestException(asyncOperation.webRequest));
|
|
|
|
|
}
|
|
|
|
|
return UniTask.FromResult(asyncOperation.webRequest);
|
|
|
|
|
}
|
|
|
|
|
return new UniTask<UnityWebRequest>(UnityWebRequestAsyncOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct UnityWebRequestAsyncOperationAwaiter : ICriticalNotifyCompletion
|
|
|
|
|
{
|
|
|
|
|
UnityWebRequestAsyncOperation asyncOperation;
|
|
|
|
|
Action<AsyncOperation> continuationAction;
|
|
|
|
|
|
|
|
|
|
public UnityWebRequestAsyncOperationAwaiter(UnityWebRequestAsyncOperation asyncOperation)
|
|
|
|
|
{
|
|
|
|
|
this.asyncOperation = asyncOperation;
|
|
|
|
|
this.continuationAction = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool IsCompleted => asyncOperation.isDone;
|
|
|
|
|
|
|
|
|
|
public UnityWebRequest GetResult()
|
|
|
|
|
{
|
|
|
|
|
if (continuationAction != null)
|
|
|
|
|
{
|
|
|
|
|
asyncOperation.completed -= continuationAction;
|
|
|
|
|
continuationAction = null;
|
|
|
|
|
var result = asyncOperation.webRequest;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
if (result.IsError())
|
|
|
|
|
{
|
|
|
|
|
throw new UnityWebRequestException(result);
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
var result = asyncOperation.webRequest;
|
|
|
|
|
asyncOperation = null;
|
|
|
|
|
if (result.IsError())
|
|
|
|
|
{
|
|
|
|
|
throw new UnityWebRequestException(result);
|
|
|
|
|
}
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
UnsafeOnCompleted(continuation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void UnsafeOnCompleted(Action continuation)
|
|
|
|
|
{
|
|
|
|
|
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
|
|
|
|
|
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
|
|
|
|
|
asyncOperation.completed += continuationAction;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
sealed class UnityWebRequestAsyncOperationConfiguredSource : IUniTaskSource<UnityWebRequest>, IPlayerLoopItem, ITaskPoolNode<UnityWebRequestAsyncOperationConfiguredSource>
|
|
|
|
|
{
|
|
|
|
|
static TaskPool<UnityWebRequestAsyncOperationConfiguredSource> pool;
|
|
|
|
|
UnityWebRequestAsyncOperationConfiguredSource nextNode;
|
|
|
|
|
public ref UnityWebRequestAsyncOperationConfiguredSource NextNode => ref nextNode;
|
|
|
|
|
|
|
|
|
|
static UnityWebRequestAsyncOperationConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
TaskPool.RegisterSizeGetter(typeof(UnityWebRequestAsyncOperationConfiguredSource), () => pool.Size);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UnityWebRequestAsyncOperation asyncOperation;
|
|
|
|
|
IProgress<float> progress;
|
|
|
|
|
CancellationToken cancellationToken;
|
|
|
|
|
|
|
|
|
|
UniTaskCompletionSourceCore<UnityWebRequest> core;
|
|
|
|
|
|
|
|
|
|
UnityWebRequestAsyncOperationConfiguredSource()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static IUniTaskSource<UnityWebRequest> Create(UnityWebRequestAsyncOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
return AutoResetUniTaskCompletionSource<UnityWebRequest>.CreateFromCanceled(cancellationToken, out token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!pool.TryPop(out var result))
|
|
|
|
|
{
|
|
|
|
|
result = new UnityWebRequestAsyncOperationConfiguredSource();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result.asyncOperation = asyncOperation;
|
|
|
|
|
result.progress = progress;
|
|
|
|
|
result.cancellationToken = cancellationToken;
|
|
|
|
|
|
|
|
|
|
TaskTracker.TrackActiveTask(result, 3);
|
|
|
|
|
|
|
|
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
|
|
|
|
|
|
token = result.core.Version;
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UnityWebRequest GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
return core.GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
TryReturn();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void IUniTaskSource.GetResult(short token)
|
|
|
|
|
{
|
|
|
|
|
GetResult(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
|
|
|
{
|
|
|
|
|
return core.GetStatus(token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
|
|
|
{
|
|
|
|
|
return core.UnsafeGetStatus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
|
|
|
{
|
|
|
|
|
core.OnCompleted(continuation, state, token);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool MoveNext()
|
|
|
|
|
{
|
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
|
|
|
{
|
|
|
|
|
asyncOperation.webRequest.Abort();
|
|
|
|
|
core.TrySetCanceled(cancellationToken);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (progress != null)
|
|
|
|
|
{
|
|
|
|
|
progress.Report(asyncOperation.progress);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (asyncOperation.isDone)
|
|
|
|
|
{
|
|
|
|
|
if (asyncOperation.webRequest.IsError())
|
|
|
|
|
{
|
|
|
|
|
core.TrySetException(new UnityWebRequestException(asyncOperation.webRequest));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
core.TrySetResult(asyncOperation.webRequest);
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryReturn()
|
|
|
|
|
{
|
|
|
|
|
TaskTracker.RemoveTracking(this);
|
|
|
|
|
core.Reset();
|
|
|
|
|
asyncOperation = default;
|
|
|
|
|
progress = default;
|
|
|
|
|
cancellationToken = default;
|
|
|
|
|
return pool.TryPush(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|