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CrowdControl/Assets/Plugins/UniTask/Runtime/Triggers/AsyncTriggerBase.cs

310 lines
8.6 KiB
C#

3 months ago
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
using UnityEngine;
namespace Cysharp.Threading.Tasks.Triggers
{
public abstract class AsyncTriggerBase<T> : MonoBehaviour, IUniTaskAsyncEnumerable<T>
{
TriggerEvent<T> triggerEvent;
internal protected bool calledAwake;
internal protected bool calledDestroy;
void Awake()
{
calledAwake = true;
}
void OnDestroy()
{
if (calledDestroy) return;
calledDestroy = true;
triggerEvent.SetCompleted();
}
internal void AddHandler(ITriggerHandler<T> handler)
{
if (!calledAwake)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
}
triggerEvent.Add(handler);
}
internal void RemoveHandler(ITriggerHandler<T> handler)
{
if (!calledAwake)
{
PlayerLoopHelper.AddAction(PlayerLoopTiming.Update, new AwakeMonitor(this));
}
triggerEvent.Remove(handler);
}
protected void RaiseEvent(T value)
{
triggerEvent.SetResult(value);
}
public IUniTaskAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new AsyncTriggerEnumerator(this, cancellationToken);
}
sealed class AsyncTriggerEnumerator : MoveNextSource, IUniTaskAsyncEnumerator<T>, ITriggerHandler<T>
{
static Action<object> cancellationCallback = CancellationCallback;
readonly AsyncTriggerBase<T> parent;
CancellationToken cancellationToken;
CancellationTokenRegistration registration;
bool called;
bool isDisposed;
public AsyncTriggerEnumerator(AsyncTriggerBase<T> parent, CancellationToken cancellationToken)
{
this.parent = parent;
this.cancellationToken = cancellationToken;
}
public void OnCanceled(CancellationToken cancellationToken = default)
{
completionSource.TrySetCanceled(cancellationToken);
}
public void OnNext(T value)
{
Current = value;
completionSource.TrySetResult(true);
}
public void OnCompleted()
{
completionSource.TrySetResult(false);
}
public void OnError(Exception ex)
{
completionSource.TrySetException(ex);
}
static void CancellationCallback(object state)
{
var self = (AsyncTriggerEnumerator)state;
self.DisposeAsync().Forget(); // sync
self.completionSource.TrySetCanceled(self.cancellationToken);
}
public T Current { get; private set; }
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
public UniTask<bool> MoveNextAsync()
{
cancellationToken.ThrowIfCancellationRequested();
completionSource.Reset();
if (!called)
{
called = true;
TaskTracker.TrackActiveTask(this, 3);
parent.AddHandler(this);
if (cancellationToken.CanBeCanceled)
{
registration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
}
}
return new UniTask<bool>(this, completionSource.Version);
}
public UniTask DisposeAsync()
{
if (!isDisposed)
{
isDisposed = true;
TaskTracker.RemoveTracking(this);
registration.Dispose();
parent.RemoveHandler(this);
}
return default;
}
}
class AwakeMonitor : IPlayerLoopItem
{
readonly AsyncTriggerBase<T> trigger;
public AwakeMonitor(AsyncTriggerBase<T> trigger)
{
this.trigger = trigger;
}
public bool MoveNext()
{
if (trigger.calledAwake) return false;
if (trigger == null)
{
trigger.OnDestroy();
return false;
}
return true;
}
}
}
public interface IAsyncOneShotTrigger
{
UniTask OneShotAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOneShotTrigger
{
UniTask IAsyncOneShotTrigger.OneShotAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)this, core.Version);
}
}
public sealed partial class AsyncTriggerHandler<T> : IUniTaskSource<T>, ITriggerHandler<T>, IDisposable
{
static Action<object> cancellationCallback = CancellationCallback;
readonly AsyncTriggerBase<T> trigger;
CancellationToken cancellationToken;
CancellationTokenRegistration registration;
bool isDisposed;
bool callOnce;
UniTaskCompletionSourceCore<T> core;
internal CancellationToken CancellationToken => cancellationToken;
ITriggerHandler<T> ITriggerHandler<T>.Prev { get; set; }
ITriggerHandler<T> ITriggerHandler<T>.Next { get; set; }
internal AsyncTriggerHandler(AsyncTriggerBase<T> trigger, bool callOnce)
{
if (cancellationToken.IsCancellationRequested)
{
isDisposed = true;
return;
}
this.trigger = trigger;
this.cancellationToken = default;
this.registration = default;
this.callOnce = callOnce;
trigger.AddHandler(this);
TaskTracker.TrackActiveTask(this, 3);
}
internal AsyncTriggerHandler(AsyncTriggerBase<T> trigger, CancellationToken cancellationToken, bool callOnce)
{
if (cancellationToken.IsCancellationRequested)
{
isDisposed = true;
return;
}
this.trigger = trigger;
this.cancellationToken = cancellationToken;
this.callOnce = callOnce;
trigger.AddHandler(this);
if (cancellationToken.CanBeCanceled)
{
registration = cancellationToken.RegisterWithoutCaptureExecutionContext(cancellationCallback, this);
}
TaskTracker.TrackActiveTask(this, 3);
}
static void CancellationCallback(object state)
{
var self = (AsyncTriggerHandler<T>)state;
self.Dispose();
self.core.TrySetCanceled(self.cancellationToken);
}
public void Dispose()
{
if (!isDisposed)
{
isDisposed = true;
TaskTracker.RemoveTracking(this);
registration.Dispose();
trigger.RemoveHandler(this);
}
}
T IUniTaskSource<T>.GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
if (callOnce)
{
Dispose();
}
}
}
void ITriggerHandler<T>.OnNext(T value)
{
core.TrySetResult(value);
}
void ITriggerHandler<T>.OnCanceled(CancellationToken cancellationToken)
{
core.TrySetCanceled(cancellationToken);
}
void ITriggerHandler<T>.OnCompleted()
{
core.TrySetCanceled(CancellationToken.None);
}
void ITriggerHandler<T>.OnError(Exception ex)
{
core.TrySetException(ex);
}
void IUniTaskSource.GetResult(short token)
{
((IUniTaskSource<T>)this).GetResult(token);
}
UniTaskStatus IUniTaskSource.GetStatus(short token)
{
return core.GetStatus(token);
}
UniTaskStatus IUniTaskSource.UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
void IUniTaskSource.OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
}
}