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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks.Internal;
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namespace Cysharp.Threading.Tasks
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{
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/// <summary>
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/// Lightweight IProgress[T] factory.
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/// </summary>
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public static class Progress
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{
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public static IProgress<T> Create<T>(Action<T> handler)
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{
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if (handler == null) return NullProgress<T>.Instance;
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return new AnonymousProgress<T>(handler);
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}
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public static IProgress<T> CreateOnlyValueChanged<T>(Action<T> handler, IEqualityComparer<T> comparer = null)
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{
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if (handler == null) return NullProgress<T>.Instance;
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#if UNITY_2018_3_OR_NEWER
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return new OnlyValueChangedProgress<T>(handler, comparer ?? UnityEqualityComparer.GetDefault<T>());
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#else
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return new OnlyValueChangedProgress<T>(handler, comparer ?? EqualityComparer<T>.Default);
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#endif
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}
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sealed class NullProgress<T> : IProgress<T>
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{
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public static readonly IProgress<T> Instance = new NullProgress<T>();
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NullProgress()
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{
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}
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public void Report(T value)
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{
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}
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}
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sealed class AnonymousProgress<T> : IProgress<T>
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{
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readonly Action<T> action;
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public AnonymousProgress(Action<T> action)
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{
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this.action = action;
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}
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public void Report(T value)
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{
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action(value);
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}
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}
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sealed class OnlyValueChangedProgress<T> : IProgress<T>
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{
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readonly Action<T> action;
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readonly IEqualityComparer<T> comparer;
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bool isFirstCall;
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T latestValue;
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public OnlyValueChangedProgress(Action<T> action, IEqualityComparer<T> comparer)
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{
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this.action = action;
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this.comparer = comparer;
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this.isFirstCall = true;
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}
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public void Report(T value)
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{
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if (isFirstCall)
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{
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isFirstCall = false;
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}
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else if (comparer.Equals(value, latestValue))
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{
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return;
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}
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latestValue = value;
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action(value);
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}
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}
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}
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}
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