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CrowdControl/Assets/Plugins/UniTask/Runtime/Linq/Repeat.cs

68 lines
1.9 KiB
C#

2 months ago
using Cysharp.Threading.Tasks.Internal;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<TElement> Repeat<TElement>(TElement element, int count)
{
if (count < 0) throw Error.ArgumentOutOfRange(nameof(count));
return new Repeat<TElement>(element, count);
}
}
internal class Repeat<TElement> : IUniTaskAsyncEnumerable<TElement>
{
readonly TElement element;
readonly int count;
public Repeat(TElement element, int count)
{
this.element = element;
this.count = count;
}
public IUniTaskAsyncEnumerator<TElement> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _Repeat(element, count, cancellationToken);
}
class _Repeat : IUniTaskAsyncEnumerator<TElement>
{
readonly TElement element;
readonly int count;
int remaining;
CancellationToken cancellationToken;
public _Repeat(TElement element, int count, CancellationToken cancellationToken)
{
this.element = element;
this.count = count;
this.cancellationToken = cancellationToken;
this.remaining = count;
}
public TElement Current => element;
public UniTask<bool> MoveNextAsync()
{
cancellationToken.ThrowIfCancellationRequested();
if (remaining-- != 0)
{
return CompletedTasks.True;
}
return CompletedTasks.False;
}
public UniTask DisposeAsync()
{
return default;
}
}
}
}