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namespace Gley.About
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{
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public class GleyAboutWindow : EditorWindow
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{
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struct ContactButton
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{
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public GUIContent guiContent;
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public string url;
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public ContactButton(GUIContent guiContent, string url)
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{
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this.guiContent = guiContent;
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this.url = url;
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}
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}
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private const string FOLDER_NAME = "About";
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private static string PARENT_FOLDER = "GleyPlugins";
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private static string rootFolder;
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static GleyAboutWindow window;
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static IconReferences iconReferences;
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private ContactButton[] contactButtons;
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private EditorFileLoaded fileLoader;
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private AssetVersions allAssetsVersion;
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private Vector2 scrollPosition;
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private string updateResult;
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private int nrOfUpdates;
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private bool updateCheck;
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private bool mobileToolsAvailable;
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static AssetStorePackage[] assetStorePackages;
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string[] packagesInsideMobileTools = {
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"Ads",
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"EasyIAP",
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"Notifications",
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"GameServices",
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"RateGame",
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"CrossPromo",
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"AllPlatformsSave",
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"Localization",
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"DailyRewards"
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};
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[MenuItem("Window/Gley/About Gley", false, 0)]
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private static void Init()
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{
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if (!LoadRootFolder())
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return;
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LoadIcons();
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LoadAssetStorePackages();
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window = (GleyAboutWindow)GetWindow(typeof(GleyAboutWindow));
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window.minSize = new Vector2(600, 520);
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window.titleContent = new GUIContent(" About v2.0", iconReferences.gleyLogo);
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window.Show();
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}
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static void LoadAssetStorePackages()
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{
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assetStorePackages = new AssetStorePackage[]
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{
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new AssetStorePackage("TrafficSystem", "Traffic System", iconReferences.trafficSystemIcon, "Highly performant and easy to use traffic system that can make any driving game more fun to play in just a few clicks.", "https://assetstore.unity.com/packages/slug/194888?aid=1011l8QY4"),
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new AssetStorePackage("JumpyCompleteGame", "Mobile Tools", iconReferences.mobileToolsIcon, "All you need to publish your finished game on the store and BONUS a free game with all of them already integrated", "https://assetstore.unity.com/packages/tools/integration/mobile-tools-complete-game-132284?aid=1011l8QY4"),
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new AssetStorePackage("Ads", "Mobile Ads", iconReferences.mobileAdsIcon, "Show ads inside your game with this easy to use, multiple advertisers support tool.", "https://assetstore.unity.com/packages/tools/integration/mobile-ads-gdpr-compliant-102892?aid=1011l8QY4"),
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new AssetStorePackage("EasyIAP", "Easy IAP", iconReferences.easyIAPIcon, "Sell In App products inside your game with minimal setup and very little programming knowledge.", "https://assetstore.unity.com/packages/tools/integration/easy-iap-in-app-purchase-128902?aid=1011l8QY4"),
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new AssetStorePackage("Localization", "Localization (Multi-Language)", iconReferences.localizationIcon, "Make your app international and reach a greater audience by translating your app in multiple languages.", "https://assetstore.unity.com/packages/tools/integration/localization-multi-language-161885?aid=1011l8QY4"),
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new AssetStorePackage("DailyRewards", "Daily (Time Based) Rewards", iconReferences.dailyRewardsIcon, "Increase the retention of your game by using Daily Rewards and Time Based rewards.", "https://assetstore.unity.com/packages/tools/integration/daily-time-based-rewards-161112?aid=1011l8QY4"),
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new AssetStorePackage("Notifications", "Mobile Push Notifications",iconReferences.notificationsIcon, "Send scheduled offline notifications to your users and keep them engaged.", "https://assetstore.unity.com/packages/tools/integration/mobile-push-notifications-156905?aid=1011l8QY4"),
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new AssetStorePackage("GameServices", "Easy Achievements and Leaderboards", iconReferences.achievementsIcon, "Submit achievements and scores with minimal setup and increase competition between your users.", "https://assetstore.unity.com/packages/tools/integration/easy-achievements-and-leaderboards-118119?aid=1011l8QY4"),
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new AssetStorePackage("RateGame", "Rate Game Popup", iconReferences.rateGameIcon, "Increase the number of game ratings by encouraging users to rate your game.", "https://assetstore.unity.com/packages/tools/integration/rate-game-popup-android-ios-139131?aid=1011l8QY4"),
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new AssetStorePackage("CrossPromo", "Mobile Cross Promo", iconReferences.crossPromoIcon, "Easily cross promote and increase popularity for all of your published games.", "https://assetstore.unity.com/packages/tools/integration/mobile-cross-promo-148024?aid=1011l8QY4"),
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new AssetStorePackage("AllPlatformsSave", "All Platforms Save", iconReferences.saveIcon, "Easy to use: same line of code to save or load game data on all supported Unity platforms.", "https://assetstore.unity.com/packages/tools/integration/all-platforms-save-115960?aid=1011l8QY4"),
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new AssetStorePackage("DeliveryVehiclesPack", "Delivery Vehicles Pack", iconReferences.vehiclesIcon, "Delivery Vehicles Pack contains 3 low poly, textured vehicles: Scooter, Three Wheeler, Minivan", "https://assetstore.unity.com/packages/3d/vehicles/land/delivery-vehicles-pack-55528?aid=1011l8QY4")
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};
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}
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static void LoadIcons()
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{
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Object assetToLoad = AssetDatabase.LoadAssetAtPath($"{rootFolder}/Editor/IconReferences.asset", typeof(IconReferences));
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iconReferences = (IconReferences)assetToLoad;
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}
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static bool LoadRootFolder()
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{
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rootFolder = Common.EditorUtilities.FindFolder(FOLDER_NAME, PARENT_FOLDER);
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if (rootFolder == null)
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{
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Debug.LogError($"Folder Not Found: '{PARENT_FOLDER}/{FOLDER_NAME}'");
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PARENT_FOLDER = "Assets";
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rootFolder = Common.EditorUtilities.FindFolder(FOLDER_NAME, PARENT_FOLDER);
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if (rootFolder == null)
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{
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Debug.LogError($"Folder Not Found: '{PARENT_FOLDER}/{FOLDER_NAME}'");
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return false;
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}
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}
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return true;
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}
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void OnEnable()
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{
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if (!LoadRootFolder())
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return;
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if (iconReferences == null)
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{
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LoadIcons();
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}
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if (assetStorePackages == null)
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{
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LoadAssetStorePackages();
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}
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contactButtons = new ContactButton[]
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{
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new ContactButton(new GUIContent(" Website", iconReferences.websiteIcon),"https://gleygames.com"),
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new ContactButton(new GUIContent(" Youtube", iconReferences.youtubeIcon),"https://www.youtube.com/c/gleygames"),
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new ContactButton(new GUIContent(" Discord", iconReferences.discordIcon),"https://discord.gg/7eSvKKW"),
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new ContactButton(new GUIContent(" Twitter", iconReferences.twitterIcon),"https://twitter.com/GleyGames"),
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new ContactButton(new GUIContent(" Facebook", iconReferences.facebookIcon),"https://www.youtube.com/c/gleygames"),
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new ContactButton(new GUIContent(" Instagram", iconReferences.instagramIcon),"https://www.instagram.com/gleygames/")
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};
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RefreshState();
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mobileToolsAvailable = (assetStorePackages[1].assetState != AssetState.NotDownloaded);
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}
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void RefreshState()
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{
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nrOfUpdates = 0;
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for (int i = 0; i < assetStorePackages.Length; i++)
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{
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assetStorePackages[i].assetState = GetAssetState(assetStorePackages[i].folderName);
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}
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if (nrOfUpdates != 0)
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{
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updateResult = nrOfUpdates + " updates available";
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}
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else
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{
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updateResult = "No updates available";
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}
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}
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void OnGUI()
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{
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GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
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labelStyle.alignment = TextAnchor.UpperCenter;
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EditorGUILayout.Space();
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GUILayout.Label(iconReferences.gleyCover, labelStyle);
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labelStyle.fontStyle = FontStyle.Bold;
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GUILayout.Label("Professional assets made easy to use for everyone", labelStyle);
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EditorGUILayout.Space();
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GUILayout.Label("Connect with us:", labelStyle);
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EditorGUILayout.SelectableLabel("gley.assets@gmail.com", labelStyle);
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EditorGUILayout.BeginHorizontal();
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for (int i = 0; i < contactButtons.Length; i++)
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{
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if (GUILayout.Button(contactButtons[i].guiContent))
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{
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Application.OpenURL(contactButtons[i].url);
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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if (GUILayout.Button("Open Asset Store Publisher Page"))
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{
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Application.OpenURL("https://assetstore.unity.com/publishers/19336");
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}
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EditorGUILayout.Space();
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if (updateCheck == false)
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{
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if (GUILayout.Button("Check for Updates"))
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{
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updateCheck = true;
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LoadFile();
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}
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}
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else
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{
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GUILayout.Label(updateResult, labelStyle);
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}
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EditorGUILayout.Space();
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scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false, GUILayout.Width(position.width), GUILayout.Height(position.height - 250));
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DrawPackages();
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GUILayout.EndScrollView();
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}
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void DrawPackages()
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{
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for (int i = 0; i < assetStorePackages.Length; i++)
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{
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if (mobileToolsAvailable)
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{
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if (!packagesInsideMobileTools.Contains(assetStorePackages[i].folderName))
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{
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DrawPack(assetStorePackages[i]);
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}
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}
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else
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{
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DrawPack(assetStorePackages[i]);
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}
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}
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}
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AssetState GetAssetState(string folderName)
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{
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AssetState result = AssetState.InProject;
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string path = Common.EditorUtilities.FindFolder("Scripts", folderName);
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if (path == null)
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{
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return AssetState.NotDownloaded;
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}
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if (!File.Exists($"{Application.dataPath}/{path.Replace("Assets/", "")}/Version.txt"))
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{
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nrOfUpdates++;
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return AssetState.UpdateAvailable;
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}
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if (allAssetsVersion != null)
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{
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if (AssetNeedsUpdate(path,folderName))
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{
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nrOfUpdates++;
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return AssetState.UpdateAvailable;
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}
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}
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return result;
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}
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private bool AssetNeedsUpdate(string path, string folderName)
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{
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if (allAssetsVersion.assetsVersion.Count == 0)
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return false;
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string filePath = $"{path}/Version.txt";
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StreamReader reader = new StreamReader(filePath);
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int localVersion = JsonUtility.FromJson<Common.AssetVersion>(reader.ReadToEnd()).shortVersion;
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int serverVersion = allAssetsVersion.assetsVersion.First(cond => cond.folderName == folderName).shortVersion;
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reader.Close();
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if (localVersion < serverVersion)
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{
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return true;
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}
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return false;
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}
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void DrawPack(AssetStorePackage pack)
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{
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
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EditorGUILayout.Space();
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GUIStyle style = new GUIStyle(GUI.skin.label);
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style.fontSize = 18;
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style.alignment = TextAnchor.MiddleLeft;
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GUILayout.Label(pack.texture, style);
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EditorGUILayout.Space();
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EditorGUILayout.BeginVertical();
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GUILayout.Label(pack.name, style);
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style.fontSize = 12;
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style.wordWrap = true;
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//style.normal.background = downloadColor;
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GUILayout.Label(pack.description, style);
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EditorGUILayout.EndVertical();
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var oldColor = GUI.backgroundColor;
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string buttonText = "";
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switch (pack.assetState)
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{
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case AssetState.ComingSoon:
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GUI.backgroundColor = new Color32(190, 190, 190, 255);
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buttonText = "Coming Soon";
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break;
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case AssetState.InProject:
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GUI.backgroundColor = new Color32(253, 195, 71, 255);
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buttonText = "Owned";
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break;
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case AssetState.NotDownloaded:
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GUI.backgroundColor = new Color32(42, 180, 240, 255);
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buttonText = "Download";
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break;
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case AssetState.UpdateAvailable:
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GUI.backgroundColor = new Color32(76, 229, 89, 255);
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buttonText = "Update Available";
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break;
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}
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if (GUILayout.Button(buttonText, GUILayout.Width(130), GUILayout.Height(64)))
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{
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updateCheck = false;
|
|
|
|
|
Application.OpenURL(pack.url);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GUI.backgroundColor = oldColor;
|
|
|
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void LoadFile()
|
|
|
|
|
{
|
|
|
|
|
updateResult = "Connecting to server";
|
|
|
|
|
fileLoader = new EditorFileLoaded();
|
|
|
|
|
string url = "https://gleygames.com/versions/AssetVersions-2.txt";
|
|
|
|
|
fileLoader.LoadFile(url);
|
|
|
|
|
EditorApplication.update = MyUpdate;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void MyUpdate()
|
|
|
|
|
{
|
|
|
|
|
if (fileLoader.IsDone())
|
|
|
|
|
{
|
|
|
|
|
EditorApplication.update = null;
|
|
|
|
|
LoadCompleted();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void LoadCompleted()
|
|
|
|
|
{
|
|
|
|
|
allAssetsVersion = JsonUtility.FromJson<AssetVersions>(fileLoader.GetResult());
|
|
|
|
|
RefreshState();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|