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26 lines
659 B
C#
26 lines
659 B
C#
3 months ago
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using System;
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using D2D.Utilities;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class UpgradeButtonUI : MonoBehaviour
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{
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[SerializeField] private Image upgradeIcon;
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[SerializeField] private TextMeshProUGUI upgradeText;
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[SerializeField] private Button upgradeButton;
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public Button UpgradeButton => upgradeButton;
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private void OnEnable()
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{
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UpgradeButton.onClick.AddListener(() => transform.DOPunchScale(Vector3.one * .2f, .4f, 1, 1).SetRelative());
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}
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public void InitButtonUI(Sprite icon, string text)
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{
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upgradeIcon.sprite = icon;
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upgradeText.text = text;
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}
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}
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