You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
32 lines
722 B
C#
32 lines
722 B
C#
3 months ago
|
using UnityEngine;
|
||
|
|
||
|
[RequireComponent(typeof(OnTriggerEnterComponent))]
|
||
|
public class ProjectileComponent : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField] private ParticleSystem particle;
|
||
|
|
||
|
public OnTriggerEnterComponent enterComponent;
|
||
|
public Rigidbody rb;
|
||
|
public MeshRenderer meshRenderer;
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
enterComponent = GetComponent<OnTriggerEnterComponent>();
|
||
|
rb = GetComponent<Rigidbody>();
|
||
|
}
|
||
|
public void EnableVFX(bool enable)
|
||
|
{
|
||
|
if (enable)
|
||
|
{
|
||
|
particle.Play(true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
particle.Stop(true);
|
||
|
}
|
||
|
}
|
||
|
public void SetColor(Color color)
|
||
|
{
|
||
|
meshRenderer.material.color = color;
|
||
|
}
|
||
|
}
|