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45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
3 months ago
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using Object = UnityEngine.Object;
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namespace AV.UITK
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{
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public partial class FluentElement<T> where T : VisualElement
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{
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#region Assets
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public static StyleSheet FindStyleSheet(string name = null, string guid = null)
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{
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return FluentUITK.FindStyleSheet(name, guid);
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}
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public static IEnumerable<TType> FindAssets<TType>(string name = null) where TType : Object
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{
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return FluentUITK.FindAssets<TType>(name);
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}
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public static IEnumerable<Object> FindAssets(Type type, string name = null)
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{
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return FluentUITK.FindAssets<Object>(name);
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}
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public static TType FindAsset<TType>(string name = null, string guid = null) where TType : Object
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{
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return FluentUITK.FindAsset<TType>(name, guid);
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}
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#endregion
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#region Editor
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public static Texture2D GetObjectIcon(Object obj, Type type = null)
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{
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return FluentUITK.GetObjectIcon(obj, type);
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}
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public static Texture2D GetTypeIcon<TType>() => FluentUITK.GetTypeIcon<TType>();
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public static Texture2D GetTypeIcon(Type type) => FluentUITK.GetTypeIcon(type);
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public static Texture2D GetEditorIcon(string iconName) => FluentUITK.GetEditorIcon(iconName);
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#endregion
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}
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}
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