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83 lines
2.0 KiB
C#
83 lines
2.0 KiB
C#
3 months ago
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.UIElements;
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namespace AV.UITK
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{
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public partial class FluentElement<T> where T : VisualElement
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{
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#region Sugar
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public struct ElementsList
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{
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public List<FluentElement> list;
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public void Do(Action<FluentElement<VisualElement>> action)
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{
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foreach (var e in list)
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action.Invoke(e);
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}
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}
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public FluentElement<T> This(Action<T> action)
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{
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action.Invoke(x);
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return x;
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}
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public ElementsList For(params VisualElement[] elements)
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{
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return new ElementsList
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{
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list = elements.Select(e => new FluentElement(e)).ToList()
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};
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}
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public void Out(out FluentElement<T> element)
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{
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element = this;
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}
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#endregion
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public FluentElement<T> Clear()
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{
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x.Clear();
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return x;
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}
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public FluentElement<T> Add(VisualElement element)
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{
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Insert(x.childCount, element);
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return x;
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}
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public FluentElement<T> Add(params VisualElement[] elements)
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{
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foreach (var element in elements)
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Add(element);
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return x;
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}
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public FluentElement<T> Insert(int index, VisualElement element)
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{
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FluentUITK.AddCoreStyles(element);
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x.Insert(index, element);
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onAddChild?.Invoke(element);
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return x;
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}
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public FluentElement<T> Enabled(bool value)
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{
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x.SetEnabled(value);
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return x;
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}
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public FluentElement<T> Picking(bool enabled)
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{
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x.pickingMode = enabled ? PickingMode.Position : PickingMode.Ignore;
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return x;
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}
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}
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}
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