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20 lines
555 B
C#
20 lines
555 B
C#
3 months ago
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using System.Collections.Generic;
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using HarmonyLib;
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using UnityEngine;
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namespace AV.Inspector
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{
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internal class InspectorUtilsPatch : PatchBase
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{
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protected override IEnumerable<Patch> GetPatches()
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{
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var type = EditorAssembly.GetType("UnityEditor.InspectorWindowUtils");
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yield return new Patch(AccessTools.Method(type, "DrawAddedComponentBackground"), nameof(_DrawAddedComponentBackground));
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}
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static bool _DrawAddedComponentBackground()
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{
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return false;
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}
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}
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}
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