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37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
3 months ago
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace AV.Inspector
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{
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internal class EditorHeaderItemPatch : PatchBase
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{
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static InspectorPrefs prefs = InspectorPrefs.Loaded;
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protected override IEnumerable<Patch> GetPatches()
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{
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var attributeType = EditorAssembly.GetType("UnityEditor.EditorHeaderItemAttribute");
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foreach (var method in TypeCache.GetMethodsWithAttribute(attributeType))
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{
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var name = method.Name;
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if (name == "HelpIconButton")
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yield return new Patch(method, nameof(_HelpIconButton), apply: Apply.OnGUI);
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if (name == "DrawPresetButton")
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yield return new Patch(method, nameof(_DrawPresetButton), apply: Apply.OnGUI);
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}
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}
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static bool _HelpIconButton()
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{
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return prefs.showHelp;
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}
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static bool _DrawPresetButton()
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{
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return prefs.showPreset;
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}
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}
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}
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