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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
3 months ago
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using System.Reflection;
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using AV.Inspector.Runtime;
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using AV.UITK;
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using HarmonyLib;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace AV.Inspector
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{
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internal class InspectorSettingsProvider : SettingsProvider
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{
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const string Title = "Smart Inspector";
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const string UIPath = "Preferences/Open Labs/Smart Inspector";
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static PropertyInfo settingsWindowInfo = AccessTools.Property(typeof(SettingsProvider), "settingsWindow");
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[SettingsProvider]
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public static SettingsProvider CreateProvider() => new InspectorSettingsProvider(UIPath, SettingsScope.User);
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InspectorSettingsProvider(string path, SettingsScope scope) : base(path, scope) {}
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public override void OnActivate(string searchContext, VisualElement root)
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{
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var window = (EditorWindow)settingsWindowInfo.GetValue(this);
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window.SetAntiAliasing(8);
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var prefs = InspectorPrefs.LoadFromUserData();
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var ui = new InspectorPrefsUI(prefs);
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root.Add(CreateBigTitle());
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root.Add(ui);
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}
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Label CreateBigTitle()
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{
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return new Label(Title).Fluent().FontSize(19).FontStyle(FontStyle.Bold).Grow(0).Padding(2, 9, 2).Margin(bottom: 2);
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}
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}
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}
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