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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Base/Preferences/InspectorPrefsUI.cs

231 lines
7.8 KiB
C#

3 months ago
using AV.Inspector.Runtime;
using AV.UITK;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace AV.Inspector
{
internal class InspectorPrefsUI : VisualElement
{
StyleSheet styleSheet = FluentUITK.FindStyleSheet(guid: "6932d1ef107ed0d49a54fb25d3699c9c");
StyleSheet stylesLight = FluentUITK.FindStyleSheet(guid: "3ebaa7bab52db3c40b0457ab4ab089a8");
InspectorPrefs prefs;
SerializedObject serialized;
bool wasJustCreated;
FluentElement<InspectorPrefsUI> ui;
FluentUITK.Tab enablePlugin;
FluentElement<VisualElement> optionsPanel;
FluentElement<VisualElement> patchesPanel;
public InspectorPrefsUI(InspectorPrefs prefs)
{
this.prefs = prefs;
this.serialized = new SerializedObject(prefs);
styleSheets.Add(styleSheet);
if (!FluentUITK.isProSkin)
styleSheets.Add(stylesLight);
ui = this.Fluent();
ui.OnChange<bool>(OnChange);
optionsPanel = CreateOptionsPanel();
patchesPanel = new InspectorPatchesUI();
var scrollView = new ScrollView().Fluent().Shrink(-100).Add(
optionsPanel,
patchesPanel
);
ui.Add(
CreateTopPanel(),
scrollView
);
ui.Bind(serialized);
}
void SaveAndRebuildInspectors()
{
prefs.SaveToUserData();
PropertyEditorRef.RebuildAllInspectors();
}
VisualElement CreateTabsBar()
{
var me = ui.NewTabsBar(Styles.Button);
me.x.AddNewTab(optionsPanel, "Options").Out(out var optionsTab);
me.x.AddNewTab(patchesPanel, "Patches");
me.OnAttach(optionsTab.x.Show);
return me;
}
VisualElement CreateTopPanel()
{
var me = ui.NewGroup().Name("Top Panel");
var topBar = me.NewRow().AddClass("top-bar").Add(
me.NewHyperlink("Github", PackageInfo.RepoURL),
me.NewBullet(),
me.NewHyperlink("Patreon", PackageInfo.PatreonURL),
me.NewBullet(),
me.NewHyperlink("Discord", PackageInfo.OpenLabsDiscordURL),
me.NewFlexibleSpace(),
PresetsButton()
);
var topGroup = me.NewRow().Margin(left: 6, right: 4).AddClass("top-group").Add(
CreateTabsBar(),
enablePlugin = me.NewTab(style: Styles.ButtonBlue)
.Grow(1)
.Bind<InspectorPrefs>(x => x.enablePlugin)
);
SetEnablePluginState(prefs.enabled);
me.Add(topBar);
me.Add(topGroup);
return me;
}
VisualElement CreateOptionsPanel()
{
wasJustCreated = true;
EditorApplication.delayCall += () => wasJustCreated = false;
var me = ui.NewGroup().Name("Options");
me.OnLayoutUpdate((_, c) =>
{
if (c.totalCalls > 1)
c.Unregister();
OnFirstLayoutUpdates();
});
var toolbar = me.NewHeader("Toolbar").Add(
me.NewField<InspectorPrefs>(x => x.toolbar.showTabsBar, "Components Toolbar")
);
var headers = me.NewHeader("Titlebars").Add(
me.NewField<InspectorPrefs>(x => x.headers.showHelp),
me.NewField<InspectorPrefs>(x => x.headers.showPresets),
me.NewField<InspectorPrefs>(x => x.headers.showMenu).Enabled(false)
);
var components = me.NewHeader("Components").Add(
me.NewField<InspectorPrefs>(x => x.components.showScript, "Show (Script)"),
me.NewField<InspectorPrefs>(x => x.components.showScriptField)
);
var enhancements = me.NewHeader("Enhancements").Add(
#if UNITY_2020_1_OR_NEWER
me.NewField<InspectorPrefs>(x => x.enhancements.imguiCulling, "IMGUI Culling"),
#endif
me.NewField<InspectorPrefs>(x => x.enhancements.compactUnityEvents).Enabled(false),
me.NewField<InspectorPrefs>(x => x.enhancements.compactPrefabInspector),
me.NewField<InspectorPrefs>(x => x.enhancements.compactScrollbar),
me.NewField<InspectorPrefs>(x => x.enhancements.smoothScrolling),
me.NewField<InspectorPrefs>(x => x.enhancements.smartComponentDragging, "Improved Component Dragging")
);
var additionalButtons = me.NewHeader("Additional Buttons").Add(
me.NewField<InspectorPrefs>(x => x.additionalButtons.addressable),
me.NewField<InspectorPrefs>(x => x.additionalButtons.convertToEntity),
me.NewField<InspectorPrefs>(x => x.additionalButtons.assetLabels),
me.NewField<InspectorPrefs>(x => x.additionalButtons.assetBundle)
);
me.Add(toolbar);
me.Add(headers);
me.Add(components);
me.Add(enhancements);
me.Add(additionalButtons);
me.Add(me.NewSpace(height: 20));
me.x.Query<FluentUITK.Header>().ForEach(x => x.Fluent().Style(Styles.Separator));
return me;
}
void OnChange<TValue>(ChangeEvent<TValue> evt)
{
if (wasJustCreated)
return;
var e = evt.target as VisualElement;
var boolEvt = evt as ChangeEvent<bool>;
if (e == enablePlugin)
{
var patch = boolEvt.newValue;
prefs.enablePlugin = patch;
SetEnablePluginState(true, patch ? "Patching..." : "Unpatching...");
enablePlugin.MarkDirtyRepaint();
EditorApplication.delayCall += () =>
{
SetEnablePluginState(patch);
PatchOrUnpatchAll(patch);
};
}
else
{
SaveAndRebuildInspectors();
}
}
void PatchOrUnpatchAll(bool patch)
{
if (patch)
{
Patcher.ApplyPatches();
SaveAndRebuildInspectors();
}
else
{
SaveAndRebuildInspectors();
Patcher.UnpatchAll();
}
}
void SetEnablePluginState(bool enabled, string text = null)
{
enablePlugin.text = text ?? (enabled ? "Disable Plugin" : "Enable Plugin");
this.Query<FluentUITK.Header>().ForEach(x => x.container.SetEnabled(enabled));
}
Button PresetsButton()
{
var icon = FluentUITK.GetEditorIcon("Preset.Context");
return ui.NewButton(icon: icon).Style(Styles.Tab).OnClick(_ => EditorUtils.Presets.ShowMenu(prefs));
}
void OnFirstLayoutUpdates()
{
this.Query<Foldout>().ForEach(TurnFoldoutIntoHeader);
ui.x.Query<Toggle>().ForEach(e => e.Fluent().Style(Styles.ToggleLeft));
}
void TurnFoldoutIntoHeader(Foldout x)
{
x.value = true;
x.RemoveFromClassList("unity-foldout");
x.Query<Toggle>().First().pickingMode = PickingMode.Ignore;
x.Query<Toggle>().Children<VisualElement>().ForEach(e => e.pickingMode = PickingMode.Ignore);
}
}
}