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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Base/Preferences/InspectorPatchesUI.cs

76 lines
2.4 KiB
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using AV.Inspector.Runtime;
using AV.UITK;
using UnityEngine;
using UnityEngine.UIElements;
namespace AV.Inspector
{
public class InspectorPatchesUI : VisualElement
{
static InspectorPrefs prefs = InspectorPrefs.Loaded;
const string ImportantMessage = "Disabling patches will break the functionality, use this only for debugging purposes.";
public InspectorPatchesUI()
{
var me = this.Fluent();
var importantBox = me.NewHelpBox(ImportantMessage, HelpMessageType.Important);
importantBox.x.content.icon.size = 16;
me.Add(importantBox);
var toolsIcon = FluentUITK.GetEditorIcon("SceneViewTools");
var group = me.NewHeader("Patches", toolsIcon).Style(Styles.Separator);
me.Add(group);
var bar = me.NewRow().Add(
me.NewFlexibleSpace(),
me.NewButton("Enable All").OnClick(_ => AllToggles().ForEach(e => e.value = true)),
me.NewButton("Disable All").OnClick(_ => AllToggles().ForEach(e => e.value = false))
);
group.x.content.Add(bar);
UQueryBuilder<Toggle> AllToggles()
{
return group.x.Query<Toggle>();
}
foreach (var patch in Patcher.GetPatches())
{
var text = patch.GetType().Name;
var toggle = new Toggle(text).Fluent();
toggle.x.value = !patch.state.forceSkip;
toggle.OnChange<bool>((evt, c) =>
{
var state = patch.state;
state.forceSkip = !evt.newValue;
patch.state = state;
if (!prefs.enabled)
return;
if (state.forceSkip)
{
patch.UnpatchAll();
}
else
{
patch.ApplyPatches(PatchBase.Apply.OnLoad);
patch.ApplyPatches(PatchBase.Apply.OnGUI);
}
});
group.Add(toggle);
}
}
}
}