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CrowdControl/Assets/Source/Scripts/SO/Upgrades/Skill Upgrades/Skills/LaserSkill.cs

12 lines
264 B
C#

3 months ago
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
[CreateAssetMenu(menuName = "Game/Upgrades/Skill/Laser Upgrade")]
public class LaserSkill : SkillUpgrades
{
public override void Activate()
{
_squad.SetLaserProjectile();
}
}