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CrowdControl/Assets/Scripts/AI/HuntersAI/HuntersAISettings.cs

25 lines
604 B
C#

3 months ago
/*using System;
using UnityEngine;
namespace D2D.AI.Hunter
{
[Serializable]
public class UnitMovementSettings
{
public Vector2 wanderSpeed;
public Vector2 runSpeed;
public float wanderAngleChangeSpeed;
}
[CreateAssetMenu(fileName = "HuntersAISettings", menuName = "HuntersAISettings", order = 0)]
public class HuntersAISettings : ScriptableObject
{
public UnitMovementSettings movement;
[Space]
public VisionZone runForGhost;
public VisionZone runForHunter;
public VisionZone runAwayHunter;
}
}*/