24 lines
710 B
C#
24 lines
710 B
C#
8 months ago
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using System;
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using System.Reflection;
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using UnityEditor;
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using Object = UnityEngine.Object;
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namespace AV.Inspector
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{
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internal static class EditorUtils
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{
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static Assembly EditorAssembly { get; } = typeof(Editor).Assembly;
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internal static class Presets
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{
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static Type menuType = EditorAssembly.GetType("UnityEditor.Presets.PresetContextMenu");
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static MethodInfo CreateAndShow = menuType.GetMethod("CreateAndShow", BindingFlags.NonPublic | BindingFlags.Static);
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public static void ShowMenu(params Object[] targets)
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{
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CreateAndShow.Invoke(null, new object[] { targets });
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}
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}
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}
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}
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