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34 lines
868 B
C#
34 lines
868 B
C#
2 months ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FloorEnabler : MonoBehaviour
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{
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public SurfaceGenerator surfaceGenerator;
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public List<GameObject> surfacePrefabs;
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public List<GameObject> FloorObjs;
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// Start is called before the first frame update
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void Awake()
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{
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Starter();
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}
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void Starter()
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{
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int index=DataManager.Instance.CURRENTLEVELINDEX%surfacePrefabs.Count;
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surfaceGenerator.surfacePrefab = surfacePrefabs[index];
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FloorObjs[index].SetActive(true);
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// for (int i = 0; i < surfacePrefabs.Count; i++)
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// {
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// if (i == DataManager.Instance.CURRENTLEVELINDEX)
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// {
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// }
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// else
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// {
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// FloorObjs[i].SetActive(false);
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// }
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// }
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}
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}
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