You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
3.0 KiB
C#
81 lines
3.0 KiB
C#
3 months ago
|
// Animancer // Copyright 2020 Kybernetik //
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
|
||
|
using UnityEditor;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Animancer.Editor
|
||
|
{
|
||
|
/// <summary>[Editor-Only] A cached width calculation for GUI elements.</summary>
|
||
|
public class GUIElementWidth
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private GUIStyle _Style;
|
||
|
private string _Text;
|
||
|
private float _Width;
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
/// <summary>Returns the width the `text` would take up if drawn with the `style`.</summary>
|
||
|
public float GetWidth(GUIStyle style, string text)
|
||
|
{
|
||
|
if (_Style != style || _Text != text)
|
||
|
{
|
||
|
_Style = style;
|
||
|
_Text = text;
|
||
|
_Width = style.CalculateWidth(text);
|
||
|
|
||
|
OnRecalculate(style, text);
|
||
|
}
|
||
|
|
||
|
return _Width;
|
||
|
}
|
||
|
|
||
|
/// <summary>Called when <see cref="GetWidth"/> is called with different parameters.</summary>
|
||
|
protected virtual void OnRecalculate(GUIStyle style, string text) { }
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
|
||
|
/// <summary>[Editor-Only]
|
||
|
/// A cached width calculation for GUI elements which accounts for boldness in prefab overrides.
|
||
|
/// </summary>
|
||
|
public sealed class GUIElementWidthBoldable : GUIElementWidth
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private float _BoldWidth;
|
||
|
|
||
|
/// <summary>Called when <see cref="GUIElementWidth.GetWidth"/> is called with different parameters.</summary>
|
||
|
protected override void OnRecalculate(GUIStyle style, string text)
|
||
|
{
|
||
|
var fontStyle = style.fontStyle;
|
||
|
style.fontStyle = FontStyle.Bold;
|
||
|
_BoldWidth = style.CalculateWidth(text);
|
||
|
style.fontStyle = fontStyle;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
/// <summary>Returns the width the `text` would take up if drawn with the `style`.</summary>
|
||
|
public float GetWidth(GUIStyle style, string text, bool bold)
|
||
|
{
|
||
|
var regularWidth = GetWidth(style, text);
|
||
|
return bold ? _BoldWidth : regularWidth;
|
||
|
}
|
||
|
|
||
|
/// <summary>Returns the width the `text` would take up if drawn with the `style`.</summary>
|
||
|
public float GetWidth(GUIStyle style, string text, SerializedProperty property)
|
||
|
{
|
||
|
return GetWidth(style, text, property != null && property.prefabOverride);
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|