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59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
1 week ago
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using UnityEngine;
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namespace PlayFab.Internal
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{
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//public to be accessible by Unity engine
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public class SingletonMonoBehaviour<T> : MonoBehaviour where T : SingletonMonoBehaviour<T>
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{
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private static T _instance;
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public static T instance
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{
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get
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{
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CreateInstance();
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return _instance;
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}
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}
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public static void CreateInstance()
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{
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if (_instance == null)
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{
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//find existing instance
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_instance = FindObjectOfType<T>();
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if (_instance == null)
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{
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//create new instance
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var go = new GameObject(typeof(T).Name);
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_instance = go.AddComponent<T>();
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}
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//initialize instance if necessary
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if (!_instance.initialized)
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{
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_instance.Initialize();
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_instance.initialized = true;
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}
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}
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}
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public virtual void Awake ()
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{
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if (Application.isPlaying)
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{
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DontDestroyOnLoad(this);
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}
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//check if instance already exists when reloading original scene
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if (_instance != null)
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{
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DestroyImmediate (gameObject);
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}
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}
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protected bool initialized;
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protected virtual void Initialize() { }
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}
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}
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