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99 lines
5.8 KiB
C#
99 lines
5.8 KiB
C#
1 week ago
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#if ENABLE_PLAYFABSERVER_API
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using System;
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using System.Collections.Generic;
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using PlayFab.MatchmakerModels;
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using PlayFab.Internal;
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using PlayFab.SharedModels;
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namespace PlayFab
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{
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/// <summary>
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/// Enables the use of an external match-making service in conjunction with PlayFab hosted Game Server instances
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/// </summary>
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public class PlayFabMatchmakerInstanceAPI : IPlayFabInstanceApi
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{
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public readonly PlayFabApiSettings apiSettings = null;
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public readonly PlayFabAuthenticationContext authenticationContext = null;
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public PlayFabMatchmakerInstanceAPI(PlayFabAuthenticationContext context)
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{
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if (context == null)
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throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
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authenticationContext = context;
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}
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public PlayFabMatchmakerInstanceAPI(PlayFabApiSettings settings, PlayFabAuthenticationContext context)
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{
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if (context == null)
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throw new PlayFabException(PlayFabExceptionCode.AuthContextRequired, "Context cannot be null, create a PlayFabAuthenticationContext for each player in advance, or call <PlayFabClientInstanceAPI>.GetAuthenticationContext()");
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apiSettings = settings;
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authenticationContext = context;
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}
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/// <summary>
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/// Clear the Client SessionToken which allows this Client to call API calls requiring login.
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/// A new/fresh login will be required after calling this.
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/// </summary>
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public void ForgetAllCredentials()
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{
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if (authenticationContext != null)
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{
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authenticationContext.ForgetAllCredentials();
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}
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}
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/// <summary>
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/// Validates a user with the PlayFab service
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/// </summary>
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[Obsolete("No longer available", true)]
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public void AuthUser(AuthUserRequest request, Action<AuthUserResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); }
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PlayFabHttp.MakeApiCall("/Matchmaker/AuthUser", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Informs the PlayFab game server hosting service that the indicated user has joined the Game Server Instance specified
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/// </summary>
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[Obsolete("No longer available", true)]
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public void PlayerJoined(PlayerJoinedRequest request, Action<PlayerJoinedResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); }
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PlayFabHttp.MakeApiCall("/Matchmaker/PlayerJoined", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Informs the PlayFab game server hosting service that the indicated user has left the Game Server Instance specified
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/// </summary>
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[Obsolete("No longer available", true)]
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public void PlayerLeft(PlayerLeftRequest request, Action<PlayerLeftResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); }
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PlayFabHttp.MakeApiCall("/Matchmaker/PlayerLeft", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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/// <summary>
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/// Retrieves the relevant details for a specified user, which the external match-making service can then use to compute
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/// effective matches
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/// </summary>
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[Obsolete("No longer available", true)]
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public void UserInfo(UserInfoRequest request, Action<UserInfoResponse> resultCallback, Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null)
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{
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var context = (request == null ? null : request.AuthenticationContext) ?? authenticationContext;
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var callSettings = apiSettings ?? PlayFabSettings.staticSettings;
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if (string.IsNullOrEmpty(callSettings.DeveloperSecretKey)) { throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "Must set DeveloperSecretKey in settings to call this method"); }
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PlayFabHttp.MakeApiCall("/Matchmaker/UserInfo", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData, extraHeaders, context, callSettings, this);
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}
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}
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}
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#endif
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