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22 lines
578 B
C#
22 lines
578 B
C#
3 months ago
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using D2D.Common;
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using D2D.Gameplay;
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using D2D.UI;
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using D2D.Utilities;
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using UnityEngine;
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namespace D2D.UI
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{
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public class LevelRewardLabel : TrackableValueUI<float>
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{
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[SerializeField] private string _preText;
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public override TrackableValue<float> FindTrackable() =>
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new TrackableValue<float>(FindObjectOfType<Level>().Reward);
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protected override string ValueToText(float value) =>
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_preText + value.Round();
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protected override string FloatToText(float value) =>
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_preText + value.Round();
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}
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}
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