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32 lines
790 B
C#
32 lines
790 B
C#
3 months ago
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using D2D.Utilities;
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using UnityEditor;
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namespace D2D.UI
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{
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[CustomEditor(typeof(DButton))]
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public class ButtonEditor : SuperEditor
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{
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public override void OnInspectorGUI()
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{
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BeginSerialization();
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ShowProperty("Clicked");
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var button = (DButton) target;
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if (button.needShowAdvancedProperties)
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{
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ShowProperty("PointerDown");
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ShowProperty("PointerUp");
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ShowProperty("MouseEnter");
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ShowProperty("MouseExit");
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Space();
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ShowProperty("_disabledAlpha");
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ShowProperty("_clickIsPointerDown");
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}
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EndSerialization();
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}
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}
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}
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