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39 lines
831 B
C#
39 lines
831 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using TMPro;
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namespace D2D.UI
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{
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public abstract class LabelBase : MonoBehaviour
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{
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[SerializeField] private TMP_Text _label;
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[SerializeField] private string _preText;
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protected virtual float UpdateRate => -1;
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protected virtual float StartRate => 0;
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private void Start()
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{
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Redraw();
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if (UpdateRate > 0)
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InvokeRepeating(nameof(Redraw), StartRate, UpdateRate);
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}
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private void Update()
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{
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if (UpdateRate < 0)
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Redraw();
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}
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private void Redraw()
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{
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_label.text = $"{_preText}{GetText()}";
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}
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protected abstract string GetText();
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}
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}
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